Ahhhh, ok, thought I missed something. I can post my script - it was a
quick hack years ago, so (like most of my quick hacks) it's not very
portable, but it may inspire someone else to build on it... I'll post
it somewhere later tonight.
On Jun 27, 2009, at 12:42 PM, Thomas Bredenfeld wrote:
> ps cs4 definitely doesn't blend around the +/- 180 deg edges (remains
> like in ps cs3). it's still necessary to do this manually or (like
> by script.
> btw: this script would be interesting to be posted here ;-)
> Roger Howard schrieb:
> > Wait - CS4 blends around the 180/-180 boundary?? I've been using a
> > custom script with CS3, and now CS4, to work around that since
> > blending, in general, in CS3/4 is so damn good (in particular, it
> > seems for handling moving objects properly, like people - PTGUI
> > just leaves me with partial ghosts, CS4 almost always preserves each
> > moving object just right). For panos without people or other big
> > moving objects I'll typically use the builtin blender in PTGUI and
> > quite happy with the results, but when I know there are moving
> > I just output to individual layers and drop it on a script on my
> > desktop and get perfect results almost every time.
> > If CS4 blends around the left/right boundary then my script can
> > certainly get simplified a lot...
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