Re: PTStitcherNG for MacOS: fastest stitcher and blender
- --- In PanoToolsNG@yahoogroups.com, Matthew Rogers <matthew@...> wrote:
> Hi Helmut,
> Thank you so much for taking the time to create these binaries.
> Unfortunately I cannot get them to work on my quad-care MacPro running
> 1. When you download the
Sorry, I posted the link to the Playstation 3 version. The correct link is
- Hi Helmut:
Even on a core2 system your new approach blazes through all that data.
I'm curious whether the time spent doing file transfers between the
host and the playstation is long enough that it is currently as time
efficient to run PTStitcherNG0 on your core2 system?
How long did it take to do the file management to and from the
playstation for the 2 cases below?
On Jun 1, 2008, at 4:03 AM, Helmut Dersch wrote:
> We have now a port of PTStitcherNG0.2a for MacOS (Leopard 10.5.3).
> Running on the 1.8GHz-core2 mini, it beats any other system
> listed in Bernhard Vogls gigapixel-speedtest, including 8core/autopano
> or ptgui installations. Only the Playstation 3 is faster. Some results
> Some test results (PS3 results in brackets) :
> 3 x 11 MPixel -------> 18 MPixel equirect 26 sec (17sec)
> 337 x 6 MPixel ------->1433 MPixel cylinder 12min 50sec (8min 50sec)
- --- In PanoToolsNG@yahoogroups.com, Terry Thrift <terry@...> wrote:
>The playstation test was run from the internal harddisc of the
> Hi Helmut:
> Even on a core2 system your new approach blazes through all that data.
> I'm curious whether the time spent doing file transfers between the
> host and the playstation is long enough that it is currently as time
> efficient to run PTStitcherNG0 on your core2 system?
> How long did it take to do the file management to and from the
> playstation for the 2 cases below?
ps3; no file transfer involved. This internal drive is shared
over lan with my pcs. Saving the source images in this shared
volume, and later picking up the final panorama is not counted
in the test times. The ps3 has a 1000MB lan interface, but my own
lan is only 100MB so I can't provide reasonable numbers.
As to the speed of the MacOS version: I am quite surprised myself.
Comparing raw processing power, the PS3 should be >5-10x faster than
the Macmini, while it is only 1.5-2x. My guess is that MacOS provides
better system support than yellow dog linux. On the PS3, I achieved
significant speed increases by rewriting some basic system functions
like memcpy (rewriting this function alone saved 2min out of 20min
program execution time). Still, the program spends most of its time in
system calls. Conclusions: (a) It is mainly the new algorithm which is
responsible for the speed increase.(b) there is still a lot of room
for improvements on the ps3.
Thanks for testing.
- Running Bernhard Vogls gigapixel-speedtest on my new MacBook Pro (my
old G4 was stolen) gives me the nice result of 8 min 30,681992s. The
resulting file is 2.37 GB
The small test project included in PTStitcherNG0.2a runs on: Total: 1.429549s
I was using PanoTools a lot on OS 7-8-9 time, so that should not be a
big problem. Terminal is still an unknown though.
Mac OS X 10.5.3, MacBook Pro 2.5 GHz Intel Core 2 Duo, 4 GB 667 MHz
DDR2 SDRAM, L2 Cache 6 MB
Thanks to Helmut Dersch for all your work freely given to the panorama community