Fast Gigapixel Stitching on the Playstation 3
- We are now at 22min for Bernhard Vogl's 345-image gigapixel-benchmark,
almost a factor of 4 faster than the next in line, and another
factor of two faster than the first prototype. This is not
much more than the time required to read and write the images:
warping & blending is almost done on-the-fly.
You can now download and test a limited preview of the program
Read the documentation at
> About GPU processing, I heard some good time ago about GPUs being usedI use Maya every day -- in fact, I'm currently building a 3D model of
> by softwares as 3dStudio or Maya in rendering process... anyone knows
> about it?
my local downtown. "Maya Hardware" is an option I can select for a
rendering engine. It is absolutely wicked fast for rendering some
kinds of things, but not all things work with it. I've used it to
render sprites at a very high speed for video effects.... but it's not
capable of Global Illumination, or rendering every type of particle,
etc. And it really helps to have a Quadro/workstation graphics card. I
have a Quadro FX 1400 in a Dell Precision M70 laptop. It is a
wonderful combination, absolutely rock-solid when it comes to
Here's some weird stuff done with Maya Hardware:
http://www.youtube.com/watch?v=E1wFV0OiunY but I generally use it for
realistic scenes and models with photograph-sourced skins.
Nothing would make me happier than a PS3 based Maya renderer -- it
would be tremendous to have that power harnessed somehow.
> Anyway, the biggest PS3 cluster won't even scratch my Storm botnet. I
> can stitch a 100 gigapanos per second at 5% power... LOL
> (man, this is *very very scary* -