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Re: Viewer technology (was: Getting started with QTVRs)

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  • yi_li_zhao
    ... mode? ... acceleration ... Hi Helmut, as considering M3G which is based on Scene Graph structure above low level OpenGL API, I think maybe Java3D
    Message 1 of 29 , Sep 30, 2007
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      --- In PanoToolsNG@yahoogroups.com, "hd_de_2000" <der@...> wrote:
      >
      > --- In PanoToolsNG@yahoogroups.com, "Yili Zhao" <panovr@> wrote:
      > >
      > >
      > > Could PTViewer also make use of hardware acceleration in cubic
      mode?
      > > Because Java Applet is also can use OpenGL for hardware
      acceleration
      > > through JOGL ( Java Binding for the OpenGL API,
      > > https://jogl.dev.java.net/).
      > > --
      >
      > Hi Yili Zhao
      >
      > this is probably quite easy to implement, especially if you start
      > with PTViewerME. This version is based on m3g which is basically
      > a subset of opengl.
      >
      > Regards
      >
      > Helmut Dersch
      >
      Hi Helmut,
      as considering M3G which is based on "Scene Graph" structure above
      low level OpenGL API, I think maybe Java3D
      (https://java3d.dev.java.net, is also Scene Graph based) is more
      suitable. And thanks for the release of PTViewerME.

      Sincerely
      Yili Zhao
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