(9)I've logged an issue, DOCS-330, to correct the things Andrew has pointed out in the documentation. https://pcgenorg.atlassian.net/browse/DOCS-330 Regards,
Li-aung Yip ('Lewis')
(4)Hi, How to make a skill be considered a class skill - add CLASSES:ALL to the skill line, like so: Knowledge (Osirionology) TYPE:Intelligence.Knowledge
(4)Thanks very much Andrew. Works a charm. The GM will be very happy we have an option for this. I'm going to say ahead of time, you rock. Have a great weekend.
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(3)Hi Doug, I took your idea and it worked perfectly. After figuring out that variable names cannot contain parentheses. I modified the initial template, that
(3)Yea, that is what I thought. Well, I will just add what I have to under a new "Feats & Abilities" tab for now, since what I am doing is a bolt-on that can be
David R. Bender
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