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Re: [PCGenListFileHelp] natural armor bonus off of BAB

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  • Reed Thornton
    ... either: min(floor((BAB + 2)/3), 7) min(ceil(BAB/3), 7) You probably need to massage that a little, but the basic structure should work. Reed [Non-text
    Message 1 of 4 , Sep 8, 2005
      On 9/8/05, Paul W. King <paulking.rhochi@...> wrote:
      >
      > There's a feat that grants a natural armor bonus based on a characters
      > BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until
      > it maxes out at +7 at +19. Any idea on how to do this formulaicly? I
      > figure I could do a 7 different
      >
      > BONUS:COMBAT|AC|x|TYPE=NaturalArmor|PREATT:y
      >
      > statements, but was hoping there was a more elegant solution. Thanks.
      >
      > Paul W. King
      > TM SB, OGL/PL Chimp, Data Gibbon, BoD

      either:
      min(floor((BAB + 2)/3), 7)
      min(ceil(BAB/3), 7)
      You probably need to massage that a little, but the basic structure should
      work.
      Reed


      [Non-text portions of this message have been removed]
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