## natural armor bonus off of BAB

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• There s a feat that grants a natural armor bonus based on a characters BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until it maxes out at +7
Message 1 of 4 , Sep 8, 2005
There's a feat that grants a natural armor bonus based on a characters
BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until
it maxes out at +7 at +19. Any idea on how to do this formulaicly? I
figure I could do a 7 different

BONUS:COMBAT|AC|x|TYPE=NaturalArmor|PREATT:y

statements, but was hoping there was a more elegant solution. Thanks.

Paul W. King
TM SB, OGL/PL Chimp, Data Gibbon, BoD
• ... BONUS:COMBAT|AC|min(7,((BAB+2)/3))|TYPE=NaturalArmor -- ~ Eddy Anthony (MoSaT) ~ PCGen Content Silverback
Message 2 of 4 , Sep 8, 2005
On 9/8/05 10:16 AM, "Paul W. King" <paulking.rhochi@...> wrote:

> There's a feat that grants a natural armor bonus based on a characters
> BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until
> it maxes out at +7 at +19. Any idea on how to do this formulaicly? I
> figure I could do a 7 different
>
> BONUS:COMBAT|AC|x|TYPE=NaturalArmor|PREATT:y
>
> statements, but was hoping there was a more elegant solution. Thanks.

BONUS:COMBAT|AC|min(7,((BAB+2)/3))|TYPE=NaturalArmor
--
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback
• Using (Baraks?) LstCalculations.xls, I believe that (CL+2)*1/3 Will work... -- david Papa-DRB
Message 3 of 4 , Sep 8, 2005
Using (Baraks?) LstCalculations.xls, I believe that

(CL+2)*1/3

Will work...

-- david
Papa-DRB

> -----Original Message-----
> From: PCGenListFileHelp@yahoogroups.com
> [mailto:PCGenListFileHelp@yahoogroups.com] On Behalf Of Paul W. King
> Sent: Thursday, September 08, 2005 10:17 AM
> To: PCGenListFileHelp@yahoogroups.com
> Subject: [PCGenListFileHelp] natural armor bonus off of BAB
>
>
> There's a feat that grants a natural armor bonus based on a
> characters
> BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until
> it maxes out at +7 at +19. Any idea on how to do this formulaicly? I
> figure I could do a 7 different
>
> BONUS:COMBAT|AC|x|TYPE=NaturalArmor|PREATT:y
>
> statements, but was hoping there was a more elegant solution. Thanks.
>
> Paul W. King
> TM SB, OGL/PL Chimp, Data Gibbon, BoD
• ... either: min(floor((BAB + 2)/3), 7) min(ceil(BAB/3), 7) You probably need to massage that a little, but the basic structure should work. Reed [Non-text
Message 4 of 4 , Sep 8, 2005
On 9/8/05, Paul W. King <paulking.rhochi@...> wrote:
>
> There's a feat that grants a natural armor bonus based on a characters
> BAB. Its +1 armor at +1 BAB, +2 armor at +4 BAB, +3 at +7, etc; until
> it maxes out at +7 at +19. Any idea on how to do this formulaicly? I
> figure I could do a 7 different
>
> BONUS:COMBAT|AC|x|TYPE=NaturalArmor|PREATT:y
>
> statements, but was hoping there was a more elegant solution. Thanks.
>
> Paul W. King
> TM SB, OGL/PL Chimp, Data Gibbon, BoD

either:
min(floor((BAB + 2)/3), 7)
min(ceil(BAB/3), 7)
You probably need to massage that a little, but the basic structure should
work.
Reed

[Non-text portions of this message have been removed]
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