Re: [PCGenListFileHelp] BONUS:FEAT|POOL issue?
- On 9/7/05 11:02 AM, "Lange LeBlanc" <lange72@...> wrote:
> I've noticed something odd when using BONUS:FEAT:POOL. I've seen other postsI've seen weird things with this tag as well, I may be able to provide you a
> identifying this tag but didn't notice my particular issue. Hope there's an
> answer to it.
better way to handle this without using this tag.
> My game uses curses, a type of hindrance that stays with the character forI am assuming that the idea here is that taking a curse will grant you an
> it's lifetime. Curses are selected at 1st level and provides some kind of
> skill / feat / ability penalty. A character can take as many curses as they
> want, but each curse taken provides a feat bonus.
> I'm trying to get the curses coded as feats. Here's one of my curses:
> -Gorek's Pain (gives a -2 penalty on STR, DEX and CON ability checks and skill
> -SA:You take a -2 penalty on Strength-, Dexterity-, and Constitution-based
> ability checks.
additional feat (This is the Flaw concept in Unearthed Arcana), here's what
to do: instead of using BONUS:FEAT|POOL use COST:-1. If you have no COST tag
in your feat line it will default to 1
Putting a negative number in the COST tag will add to the feat pool instead
of subtract and allow selection of an additional feat. Hope that helps.
~ Eddy Anthony (MoSaT)
~ PCGen Content Silverback