Re: MSRD Future equipment
> > Cant COST take a formula?Yes
Then you can just have a variable defined by
> somethingbut, it can't take any and all vars. Look at
> > or other (gamemode? template?) and it can be COST:Pl*2 or something
> similar, just
> > need to define the base variable.
Under COST there is a listing of accepted hard vars.
I don't know if it'll take DEFINE vars as I've never tried it.
>What might be better is to create PLplus/minus eqmods.
> define basePL variable.
> define a cost formula that looks something like:
> new cost = (abs(basePL - equipPL) * 2) + originalcost
> That would increase the cost DC by 2 for every progress level away from
> my current one the item is defined. I don't know if I want to do that
> for *every* piece of equipment, though.
For ex, for an item made at 1 level higher than its base level apply
the PLplus1 eqmod and have the eqmod use
BONUS:EQM|WEIGHTMULT/WEIGHTDIV to alter weights and BONUS:ITEMCOST,
COST and COSTPRE as appropriate to alter the costs.
If increasing the pl by 1 (or 2 or decreasing etc) always has the same
effect this will work.
As kinda of example , in one of our campaign the DM has declared that
magic armors and shields are alway 20% lighter than masterwork/normal
due to the enchantments and has a few other improvements. I made the
SOURCEPAGE:Vornar magic special