Re: Adjusting BAB for one specific weapon
> This may be a bug but TL does include levels of TYPE.Monster aswell as pure
> hit dice when created in Default Monster Mode.Dang-nabbit. I've only had to flush that bug how many times?????
> So TL is total levels of anything.
Yes, that's a code bug. Bad coders....
And they never really wanted to go to a system of VARs that could
actually be useful, like MD (Monster Dice), TEL (Total Effective
Level - for those ppl that like the Savage Species method <shudder>),
HD (total number of actual non-0 sized HD - again, for the Savage
Species method believers), TCL (Total Character Level - you know,
normal Class levels).... That sort of thing is much clearer than two
letters that get re-interpreted by different coders and 'fixed'
<mutters while wandering back into his cave>
- On Mon, Jul 25, 2005 at 11:25:13AM -0000, Andrew McDougall wrote:
>> I'm trying to code up a PI EQMOD for my character's use, but I'mIt is indeed.
>> stumped. I need an enhancement that will modify the characters Base
>> Attack Bonus (and hence affect his number of attacks) but only when
>> wielding this particular weapon.
>> The EQMOD needs to raise the BAB to be 3/4 of TL, so for example a
>> 16th level wizard using the weapon has his BAB raised from 8 to 12 and
>> so his full attack is 12/7/2 with this modifier applied and 8/3
>> without it.
> This will only show up when the particular weapon is actually
> equipped (as opposed to carried).
> > Is it possible to show 3 attacks with this weapon and only 2 with
> > all others?
> No, the BAB will get changed for the character when the weapon is
> Ok, now if you want to really go out on a limb (I've done it lots,
> like when I first did the MM Dragons, etc....) If you don't, stop
> reading now.....
> I was thinking you might be able to do a workaround (using a formula
> like floor(((HD+TL)*3/4+4)/5)-floor((var("BONUS.COMBAT.BAB")+4)/5) ),
> but I can't figure a way to adjust it for a specific weapon. Unless
> BONUS:WEAPON|ATTACKS (or something similar) is valid...
> BONUS:WEAPON|ATTACKS|floor(((HD+TL)*3/4+4)/5)-floor((varIn case anyone was interested, I got this to work
Raises the attack bonus and the number of attacks with the weapon it's
applied to and only the weapon it's applied to. :-)
Thanks again for the help Tir.
Taurus: (April. 20 - May 20)
In times of war, man must adopt the countenance of the tiger. But
for now, you're doing fine with the sheep thing.
- On Sat, Jul 30, 2005 at 03:15:11PM +0000, Andrew Wilson wrote:
> In case anyone was interested, I got this to workDamn! it's not working. The extra attack is going in at the highest
> Raises the attack bonus and the number of attacks with the weapon it's
> applied to and only the weapon it's applied to. :-)
number instead of 5 less than the current lowest. I suppose that's
sensible enough, most extra attacks granted are at the highest attack
bonus, but this one shouldn't be.
Taurus: (April. 20 - May 20)
Certainly, the praying mantis is a fearsome-looking creature, but up
until this week, you never imagined what thousands of them working
together could do to an infant.