Re: .MOD in spells, question
- --- In PCGenListFileHelp@yahoogroups.com, "Patryk Adamski"
>If you don't go by your example (Cleric spells up to 9th, Druid up to
> I stand corrected.
3rd), then it wouldn't actually work, but generally you can use
SPELLLIST. In my mind, it's only useful for generating variant classes
that have the same spell list (or a superset), but when generating a
whole new class, you're sort of in for a day of "Blah.MOD
Be nice when we get more editors up! Might be a little easier to add
new spellcasting classes then. :)