That works great if the character/creature takes only one of the 4
(I was wrong when I said there were 3) classes with this ability.
From the rules the abilities should stack. So I added the .STACK
suffix and examined different cominations.
It seems that the floating .5 from an odd class numer with a .5 from
another odd class number screws with the whole equation. I tried
adding .TRUNC amd nothing happens. :(
Putting parenthesis around the equation causes the ability to
disappear from the outpust sheets (pdf & html).
As a side note, I seem to be getting two times the vcalue expected
on all BONUS:VAR|Variable|CL=Class equations. Even ones I copied
from the phb*.lst's. All the ones in phb*.lst's are working
properly, just my custome ones are flawed.
--- In PCGenListFileHelp@yahoogroups.com, "Barak" <barak@v...> wrote:
> Ok. Lets try this again then.
> (And thanks for keeping it generic) :)
> CLASS:PrC DEFINE:SaveBonus|CL/2
> 2[tab]SA:Saving throw bonus +%|SaveBonus
> I believe that would take care of it.
> Output Sheet Chimp
> LST Gibbon