Re: Problem with Cost after equip mods
> Not quite the change/test that I was wanting, but useful nonetheless.Reed, take a look at my message that asks for a tracker, it has the
> What I was wanting to see was what would happen if you used
> COST:BASECOST in the eqmod and removed BASEQTY:# from the equip file
> items. I suspect that the behaviour will turn out to be the same as
> your test where you set the BASEQTY to 1.
> Thank you for being patient/persistent enough to work on
> finding/defining/solving this particular problem.
> QA Silverback
result of tests using rsrd which have some no BASEQTY tests.
- --- In PCGenListFileHelp@yahoogroups.com, "norris_the_monk"
> Guys,Thanks, your homeworld stuff looks alot further along than the other.
> Use any of my stuff you wish, just include PK Lucas AKA norris_the_monk
> in the credits and I'm happy :-)
> PK Lucas ( norris_the_monk@h...)
We'll make sure you get credited.