Re: [PCGenListFileHelp] Re: Problem with Cost after equip mods
- On 6/1/05, Neil Phillips <neil.phillips5@...> wrote:
> ConclusionsNot quite the change/test that I was wanting, but useful nonetheless.
> 1. Odd that the weight of the item changes, even though medium items are the
> default creation size.
> 2. The COST:((BASECOST/50)*2)-1 formula masked the true behaviour of the
> final cost in relation to the baseqty.
> 3. Even with the COST:BASECOST formula only the single item bundles got any
> correct final costs.
> 4. All final costs for single item bundles that use the formula
> COST:BASECOST are as desired.
> In summary
> There appears, as you rightly suspected, to be an issue with the final cost
> for bundles of more than one item.
> All things now point to the final calculation, specifically the effect of
> Hope this provides a sufficiently long and thin stick to help with the ant
What I was wanting to see was what would happen if you used
COST:BASECOST in the eqmod and removed BASEQTY:# from the equip file
items. I suspect that the behaviour will turn out to be the same as
your test where you set the BASEQTY to 1.
Thank you for being patient/persistent enough to work on
finding/defining/solving this particular problem.
- --- In PCGenListFileHelp@yahoogroups.com, "norris_the_monk"
> Guys,Thanks, your homeworld stuff looks alot further along than the other.
> Use any of my stuff you wish, just include PK Lucas AKA norris_the_monk
> in the credits and I'm happy :-)
> PK Lucas ( norris_the_monk@h...)
We'll make sure you get credited.