I guess I did not do that right, either - but a think a template is
better anyway because it lets me modify a Bard for this game only,
not all Bards. I can't figure out why the templates worked for three
levels, but now when I open up the character it gets 6 more extra
skill points per level (a total of 12 extra) - very odd. If I delete
the templates, it works the way I want. It looks like the templates
are embedded in the character and they are counted AGAIN when I level
up - when I remove the temple, I get 6 extra skill points as desired,
rather than 12 if I leave it in. Weird.
Anyway, I have a wrokaround - simply remove the templates from the
character and I skill get my 6 extra skill poimts. It shouldn't work
this way, but at least it is working. How very, very odd.
--- In PCGenListFileHelp@yahoogroups.com
, Benjamin Pew <benpew@a...>
> Try, in your class.lst, Bard.MOD <tab> STARTSKILLPTS:8. I think
> to do the job.
> -----Original Message-----
> From: artoomis [mailto:westronic@a...]
> Sent: Wednesday, January 26, 2005 2:07 PM
> To: PCGenListFileHelp@yahoogroups.com
> Subject: [PCGenListFileHelp] Re: Copying the Bard
> I guess I don't know how to do the .Mod.
> I did try the SPELLLIST:1|Bard, but that did not work (maybe I did
> not put it in thw right way?).
> --- In PCGenListFileHelp@yahoogroups.com, Benjamin Pew
> > Have you tried .MOD on the Bard to give it the new skill points?
> I'm not
> > sure how to do the feat, but that should work for the skill
> > Otherwise, have you tried the SPELLIST:1|Bard that has recently
> > discussed?
> > -----Original Message-----
> > From: artoomis [mailto:westronic@a...]
> > Sent: Wednesday, January 26, 2005 1:57 PM
> > To: PCGenListFileHelp@yahoogroups.com
> > Subject: [PCGenListFileHelp] Copying the Bard
> > After a few trials and tribulations, I got a copy of the Bard
> > to work except for spells. Nothing I do gets spells to show up.
> > Help.
> > What I am actually trying to do is create a Bard with 8 skill
> > per level instead of 6. Also, a feat from Complete Adventurer
> > him take 4 Perform skills that have equal ranks to the highest
> > perform skill - in effect, another 4 skill points per level,
> > restricted in use.
> > I have three possible approaches.
> > 1. Modify the Bard class. I think this works just fine, but I
> > cannot get spells to work, and I have tried several approaches.
> > 2. Use templates to add skill points. This seemed to work just
> > fine, but somehow now I get ANOTHER extra 6 skill points per
> > 3. Create a feat that will retroactively modify skill points or
> > grant ranks equal to another skill. This does not seem possible,
> > would only handle the feat anyway.
> > Thought? Help?
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