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Re: [PCGenListFileHelp] Rusty items.....how do I tweak?

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  • Tir Gwaith
    Rusty Shield (Small/Steel) BASEITEM:Shield (Small/Steel) COST:3 BONUS:COMBAT|AC|-1|TYPE=Armor.REPLACE That should work... Now, for the weapon stuff, you
    Message 1 of 2 , Dec 10, 2002
      Rusty Shield (Small/Steel)
      BASEITEM:Shield (Small/Steel)
      COST:3
      BONUS:COMBAT|AC|-1|TYPE=Armor.REPLACE
       
      That should work...
       
      Now, for the weapon stuff, you probably want to set up a BaseMaterial equipment mod.  Sort of like the Mythril and Adamantine stuff from the DMG.
       
       
      Tir Gwaith
      Soul Reaper Silverback and List File Silverback
      Chief LST Chimp
      Strange Monkey
      MM Race Dragon
      ----- Original Message -----
      Sent: Monday, December 09, 2002 9:55 PM
      Subject: [PCGenListFileHelp] Rusty items.....how do I tweak?


      I want to have some rusty items in the game (shields, swords, etc.)
      that have some value (they can be smelted back down) but, for example,
      have no AC value (AC:0) or possibly a negative attack (in the case of
      a sword).

      How would I go about coding either of those in the customEquipment.lst
      file?

      Here's what I have so far....

      BASEITEM:Shield (Small/Steel)      NAME:Rusty Shield (Small/Steel)
      EQMOD:AC-1 COSTMOD:3.0

      The stats for the shield should be:
      Base Item: Shield (Small/Steel)
      Name: Rusty Shield (Small/Steel)
      AC: 0
      Cost: 3

      The stats on the swords should be:
      Base Item: Sword (Short)
      Name: Rusty Short Sword
      Attack: -1
      Damage: 1/2 normal (if I have an example, I can figure the rest out)
      Cost: 1/2 normal (I can figure that part out from the shield example).

      Thanks in advance.

      Kevin Colagio


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