Re: [PCGenListFileHelp] Rusty items.....how do I tweak?
- Rusty Shield (Small/Steel)
BASEITEM:Shield (Small/Steel)COST:3BONUS:COMBAT|AC|-1|TYPE=Armor.REPLACEThat should work...Now, for the weapon stuff, you probably want to set up a BaseMaterial equipment mod. Sort of like the Mythril and Adamantine stuff from the DMG.Tir Gwaith
Soul Reaper Silverback and List File Silverback
Chief LST Chimp
MM Race Dragon----- Original Message -----Sent: Monday, December 09, 2002 9:55 PMSubject: [PCGenListFileHelp] Rusty items.....how do I tweak?
I want to have some rusty items in the game (shields, swords, etc.)
that have some value (they can be smelted back down) but, for example,
have no AC value (AC:0) or possibly a negative attack (in the case of
How would I go about coding either of those in the customEquipment.lst
Here's what I have so far....
BASEITEM:Shield (Small/Steel) NAME:Rusty Shield (Small/Steel)
The stats for the shield should be:
Base Item: Shield (Small/Steel)
Name: Rusty Shield (Small/Steel)
The stats on the swords should be:
Base Item: Sword (Short)
Name: Rusty Short Sword
Damage: 1/2 normal (if I have an example, I can figure the rest out)
Cost: 1/2 normal (I can figure that part out from the shield example).
Thanks in advance.
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