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Re: [PCGenListFileHelp] Re: [REPOST] Extra skill points at first level only?

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  • Tir Gwaith
    This is good enough.... I ll try to get it fixed in tonight s release. Alan S, Doc Monkey, if you see this, get with me on IM this weekend if possible. Tir
    Message 1 of 14 , Nov 6, 2002
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      This is good enough....  I'll try to get it fixed in tonight's release.  Alan S, Doc Monkey, if you see this, get with me on IM this weekend if possible.
       
      Tir Gwaith
      Soul Reaper Silverback and List File Silverback
      Chief LST Chimp
      Strange Monkey
      MM Race Dragon
      ----- Original Message -----
      Sent: Wednesday, November 06, 2002 11:41 AM
      Subject: [PCGenListFileHelp] Re: [REPOST] Extra skill points at first level only?

      Good to know it worked, but based on the docs i would NEVER get near
      it. Here follows what's on the 4.1.4 docs:

      -------------------
      Tag Name:SKILLPOINTS

                  Variable(s) Used:Numeric

                              Example(s):BONUS:SKILLPOINTS|x

      WHAT IT DOES: Adds to the number of skill ranks gained when the
      character gains a level. Not retroactive
      -------------------

      Where should i report this for a fix? Here? Tracker? The other PCGen
      group?

      Felipe Diniz


      --- In PCGenListFileHelp@y..., "Ian Dale" <ian_dale@h...> wrote:
      > Okay, this seemed to work:
      >
      > XTRASKILLPTSPERLEVEL:2
      > BONUS:SKILLPOINTS|NUMBER|-1|PRELEVELMAX:1
      >
      > A character with +0 INT got 20 skill points at 1st level ( (4+0)
      > x4+4 ), and 6 at 2nd ( (4+0)+2 ).
      >
      > Thanks for the help, both of you. :)
      >
      > -Ian



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    • Felipe F. Diniz
      Great, Tir, thanks!!! ... release. Alan S, Doc Monkey, if you see this, get with me on IM this weekend if possible.
      Message 2 of 14 , Nov 6, 2002
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        Great, Tir, thanks!!!

        --- In PCGenListFileHelp@y..., "Tir Gwaith" <thoron-tir-gwaith@l...>
        wrote:
        > This is good enough.... I'll try to get it fixed in tonight's
        release. Alan S, Doc Monkey, if you see this, get with me on IM this
        weekend if possible.
        >
        > Tir Gwaith
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