Re: [PCGenListFileHelp] spells as items
- On Sun, 18 Apr 2004, Emily Smirle wrote:
> Spotted your problem. Unlike in a proper programming language, DEFINE'syou got it. this will work for single-class clerics
> don't float about. You have to put the DEFINE on an object that supports
> DEFINE statements. Once your character has taken something with a DEFINE
> on it, it's a global variable, but until then it doesn't exist.
Divine Power Spell TYPE:Magic.Wonderous.Headgear \
COST:0 WT:0 SLOTS:0 SOURCEPAGE:PHB, pp 224 \
and guess i could add BONUS tags to the new variable for different
classes (if that ever becomes relevant)
Steinar Hauan, dept of ChemE -- hauan@...
Carnegie Mellon University, Pittsburgh PA, USA