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Re: [PCGenListFileHelp] spells as items

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  • Steinar Hauan
    ... you got it. this will work for single-class clerics Divine Power Spell TYPE:Magic.Wonderous.Headgear COST:0 WT:0 SLOTS:0
    Message 1 of 3 , Apr 18, 2004
      On Sun, 18 Apr 2004, Emily Smirle wrote:
      > Spotted your problem. Unlike in a proper programming language, DEFINE's
      > don't float about. You have to put the DEFINE on an object that supports
      > DEFINE statements. Once your character has taken something with a DEFINE
      > on it, it's a global variable, but until then it doesn't exist.

      you got it. this will work for single-class clerics

      Divine Power Spell TYPE:Magic.Wonderous.Headgear \
      COST:0 WT:0 SLOTS:0 SOURCEPAGE:PHB, pp 224 \
      BONUS:STAT|STR|6|TYPE=Enhancement \
      BONUS:COMBAT|BAB|DivinePowerBABadd \
      DEFINE:DivinePowerBABadd|((CL=Cleric)-1)/4+1 \
      BONUS:HP|CURRENTMAX|DivinePowerHPadd \
      DEFINE:DivinePowerHPadd|CL=Cleric

      and guess i could add BONUS tags to the new variable for different
      classes (if that ever becomes relevant)

      regards,
      --
      Steinar Hauan, dept of ChemE -- hauan@...
      Carnegie Mellon University, Pittsburgh PA, USA
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