Move and Round Up
- I've got a critter that specifies a climb move of /2 its base
rounded up to the nearest 10. For all of you that love formulas
this has stumped me.
MOVECLONE is limited because I have to specify a type of movement
MOVE doesn't accept variables.
Currently I am working along the line of:
This isn't ideal as if there is a prexisting climb movement it is
added to instead of replaced. Any suggestions for the following?
A way to use MOVECLONE to solve this
A clean way to use the MOVEADD
A nicer formula for the round up.
Thanks in advance gildenrat.