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## Move and Round Up

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• I ve got a critter that specifies a climb move of /2 its base rounded up to the nearest 10. For all of you that love formulas this has stumped me. MOVECLONE
Message 1 of 1 , Mar 25, 2004
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I've got a critter that specifies a climb move of /2 its base
rounded up to the nearest 10. For all of you that love formulas
this has stumped me.

MOVECLONE is limited because I have to specify a type of movement
MOVE doesn't accept variables.

Currently I am working along the line of:
MOVE:Climb,0 DEFINE:VAR|Blah|0
BONUS:VAR|Blah|((MOVEBASE-1)/20).TRUNC*10+10
BONUS:MOVEADD|TYPE.Climb|Blah

This isn't ideal as if there is a prexisting climb movement it is
added to instead of replaced. Any suggestions for the following?

A way to use MOVECLONE to solve this
A clean way to use the MOVEADD
A nicer formula for the round up.

Thanks in advance gildenrat.
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