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Re: [PCGenListFileHelp] Re: ADD in a skill

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  • Chris
    Which, stopping to think about it, makes sense... the skill is probably treated as an object, so it (the feat/whatever) gets added the first time, then you re
    Message 1 of 5 , Jan 27, 2004
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      Which, stopping to think about it, makes sense... the skill is probably
      treated as an object, so it (the feat/whatever) gets added the first
      time, then you're just changing a variabler contained by the
      objoect. :p

      Sorry Paul. No other ideas occur at the moment.

      Barak


      > > I'd try having the Perform skill fire an ADD:FEAT(TYPE=Perform) and
      > > code in one hidden feat for each perform type that would add one
      > > rank to the chosen type (so you'd have the overall perform total
      > > AND the individual ones).
      >
      > Putting ADD:FEAT in the skill still only gives 1 feat, the first
      > time; not every time the skill is chosen.
      >
      > Paul W. King
      > OGL SB, PL Chimp, Data Tamarin, TM Lemur, BoD
      >
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