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RE: [PCGenListFileHelp] equipmod adding another damage die

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  • Barak
    No, there is no way to add additional dice. Barak ~PCGen BoD ~OS Silverback
    Message 1 of 2 , Jan 27, 2004
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      No, there is no way to add additional dice.

      Barak
      ~PCGen BoD
      ~OS Silverback


      > -----Original Message-----
      > From: Paul W. King [mailto:paulking.rhochi@...]

      > I've looked in the docs (both under BONUS and ADD), and can't find
      > if this is possible or not.
      >
      > I have a weapon equipmod (Shock Core) that can only be added to a
      > medium or lager bludgeoning weapon. It adds both weight (2 lbs) and
      > damage (1d2) to a weapon.
      >
      > So, other than the additional damage, I think this is correct:
      >
      > Shock Core
      > KEY:SHCOR
      > TYPE:Weapon.Bludgeoning
      > COST:100
      > PRESIZEGTEQ:M
      > BONUS:EQM|WEIGHTADD|2
      >
      > My problem is that BONUS:COMBAT|DAMAGE|x takes a number, and can't
      > take an additional die. I know that SPROP exists, and its used for
      > conditional modifiers. This modifer though exists all the time. Is
      > there a way to account for it?
      >
      > Paul W. King
      > OGL SB, PL Chimp, Data Tamarin, TM Lemur, BoD
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