[TM] [FREQ] Re: Making skill points from int retroactive?
- --- In PCGenListFileHelp@yahoogroups.com, "dlm1065" <dlm1065@h...>
> --- In PCGenListFileHelp@yahoogroups.com, "GameGuru4"The
> <gameguru4@y...> wrote:
> > --- In PCGenListFileHelp@yahoogroups.com, "Ian Dale"
> > wrote:
> > > --- In PCGenListFileHelp@yahoogroups.com, "GameGuru4"
> > <gameguru4@y...>
> > > wrote:
> > > > I know this probably doesn't belong here, but I don't know if
> > > > different people come here than to the other PCGen list, so
> > ask
> > > > here.
> > > >
> > > > Does anyone know of any way to make PCGen retroactively
> > > > skill points when intelligence is raised after 1st level? I
> > really,
> > > > really, *really* want this ability, and can't find any
> > > >
> > > > Thanks.
> > >
> > > Since it's expressly not allowed by the SRD, it's unlikely that
> > > there's currently support in PCGen for something like this. Not
> > say
> > > it can't be done, just there will need to be code changes to
> > > it. (And you'd need to implement a new GameMode, since you
> > be
> > > going by the 3E or 3.5E rules anymore.)
> > >
> > > Should be easy enough to request a FREQ for it from the CMs.
> > > topic prefix should grab Kar's attention. :)
> > >
> > > -Ian
> > > LST Chimp
> > > PCGen BoD Data 2nd
> > I'm not sure what it means to have to implement a new GameMode.
> > Would this mean 3.0 characters I've made wouldn't load correctly
> > anymore since I've entered them in that GameMode?
> > I was thinking this would work sorta like the language thing.
> > have a check box is the House Rules preferences dialogue thatasks
> > you want int to be retroactive to skill points past 1st level.
> > course, if you uncheck this after the character's been made andto
> > intelligence has been upped, I guess you're SOL since the program
> > can't go back and figure that out anymore.
> > *shrug* I don't know enough about the internals of PCGen to know
> > this would be hard to do or not, but it seems like it'd be easy
> > turn on and hard to turn off. So just make sure people arewarned
> > before turning it on, like when you start to add classes and itPersonally I just use it as a house rule. I'm not aware of it being
> > you they're not retroactive - that same type of warning.
> > Also, thanks for submitting this as a FREQ. What's the easiest
> > to check up on FREQ's and BUGs to know if they're fixed? I'm new
> > the idea of lists like this, so I don't know how to check up on
> > certain things very well.
> Can you tell me if you are using this as a house rule of for
> different systems as we are working on expanding the ability of
> people to activate and deactiate rules
in any book anywhere. It was done a long time ago to ease tracking
skill points. Making it retroactive does give nice candy to the
players, but it's less headache to be able to audit their sheet later
to be sure they have the right amount of skills.
If you want more info, just ask.