--- In PCGenListFileHelp@yahoogroups.com
, "Chris" <barak@v...> wrote:
> > Funclass Skill Bonus TYPE:Special VISIBLE:No
> > PRECLASS:1,Funclass=1
> > DESC:Funclass Special Ability
> > MULT:YES STACK:YES
> > CHOOSE:NUMCHOICES=4|Spot|Listen|Search|1
> > BONUS:SKILL|LIST|1 SOURCEPAGE:n/a
> > And then in the class file, I put ADD:FEAT(Funclass Skill Bonus)
> > levels 1 and 5.
> Ah, I didn't try running it through an ADD:FEAT though... I wonder
> that changes it somehow.
Well, I managed to come up with a rather clunky solution. I modified
the feat to just have CHOOSE:Spot|Listen|Search, then in the class
file I did the ADD:FEAT four separate times. I tried it using
ADD:FEAT(Funclass Skill Bonus)4, but that wouldn't let me pick a
skill more than once (even though it was telling me I had four
choices). By having four separate ADD statements per line, I get the
results I want, even though I have to pick the skills one at a time.
> Just a thought, but I'd drop _01 like a hot potato and get the
> latest... when I was running _01 I had nothing but problems. It
> probably has nothing to do with this, but you never know. :)
I'll make a note to myself to upgrade when I get the chance.
> I know NUMCHOICES is used in other files... just do a file search
> it and Windows should be able to point you to which files to look
Yeah, actually found an example in the srdfeatshidden file (rogue's
skill mastery). Unfortunately it didn't give me any insight as it
seems to be structured exactly as you had it before.