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RE: Advice on coding random selection

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  • Clint Howarth
    Hi again, I m sorry to be a pain, but I ve got this Armies of the Abyss data all coded up, and I m just hanging on this one question. I m also still attempting
    Message 1 of 2 , Jun 14, 2002
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      Hi again,

      I'm sorry to be a pain, but I've got this Armies of the Abyss data all coded
      up, and I'm just hanging on this one question. I'm also still attempting to
      get an answer from Green Ronin regarding Armies of the Abyss.

      Thanks very much.

      -Clint

      > -----Original Message-----
      > From: Clint Howarth
      > Sent: Thursday, June 06, 2002 3:40 PM
      > To: PCGenListFileHelp@yahoogroups.com
      > Subject: Advice on coding random selection
      >
      > Hi, all.
      >
      > I'm listifying Armies of the Abyss by Green Ronin. They included
      > a new base
      > class that automatically gets random corruptions (like feats, taken from a
      > list of 20) as a character increases in level. Furthermore, there is a new
      > class-restricted feat that that allows some small guidance in which
      > corruption gets taken (move random roll up one result or down one result).
      >
      > I understand how to tie feats to classes, but how the heck do I code this
      > random stuff up? Should I eliminate the concept of randomness
      > from the level
      > up process and simply write all the corruptions as feats and have
      > them popup
      > as a feat selection (ADD:FEAT)? Is there another way to do this
      > that doesn't
      > use the feat selection? These aren't techincally feats, but behave very
      > similarly, with each corruption possibly having other character effects,
      > like reduced charisma.
      >
      > Thanks much.
      >
      > -Clint
      >
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