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How to get Imp Companion's Sting to display "plus poison"?

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  • Henk Slaaf
    Hey all, Currently the Imp Companion has 1d4 sting damage. However, the statblocks always handily note: plus poison . This is not displayed on the PCGen
    Message 1 of 7 , Sep 27, 2013
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      Hey all,

      Currently the Imp Companion has 1d4 sting damage. However, the statblocks always handily note: "plus poison". This is not displayed on the PCGen Standard.htm and not on the statblock_pathfinder.html.

      The NATURALATTACK has type Poison. I've tried writing "1d4 plus poison" in the damage field, but PCGen gets SEVERE warnings if I do :)



      How do I display the addidional damage description? I've seen it done with Flaming, etc, but never for a NATURALATTACK :)

      Best,

      Henk
    • Henk Slaaf
      Bump...
      Message 2 of 7 , Sep 28, 2013
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        Bump...

        On Sep 27, 2013 4:13 PM, "Henk Slaaf" <henk@...> wrote:
        Hey all,

        Currently the Imp Companion has 1d4 sting damage. However, the statblocks always handily note: "plus poison". This is not displayed on the PCGen Standard.htm and not on the statblock_pathfinder.html.

        The NATURALATTACK has type Poison. I've tried writing "1d4 plus poison" in the damage field, but PCGen gets SEVERE warnings if I do :)



        How do I display the addidional damage description? I've seen it done with Flaming, etc, but never for a NATURALATTACK :)

        Best,

        Henk
      • Andrew
        Short Answer - You can t. Needs a NewTag to implement. NaturalAttacks only supports damage.
        Message 3 of 7 , Sep 28, 2013
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          Short Answer - You can't. Needs a NewTag to implement. NaturalAttacks only supports damage.

          On 9/28/2013 1:55 PM, Henk Slaaf wrote:
          >
          >
          > Bump...
          >
          > On Sep 27, 2013 4:13 PM, "Henk Slaaf" <henk@... <mailto:henk@...>> wrote:
          >
          > Hey all,
          >
          > Currently the Imp Companion has 1d4 sting damage. However, the statblocks always handily note:
          > "plus poison". This is not displayed on the PCGen Standard.htm and not on the
          > statblock_pathfinder.html.
          >
          > The NATURALATTACK has type Poison. I've tried writing "1d4 plus poison" in the damage field, but
          > PCGen gets SEVERE warnings if I do :)
          >
          > See here: http://goo.gl/cQXFhN
          >
          >
          > How do I display the addidional damage description? I've seen it done with Flaming, etc, but
          > never for a NATURALATTACK :)
          >
          > Best,
          >
          > Henk
          >
          >
          >
          >
        • Henk Slaaf
          Or maybe a specific sting weapon with a specific eqmod and proficiency? Easier than NEWTAG :-) Allthough it can t be the only natural attack with poison or
          Message 4 of 7 , Sep 28, 2013
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            Or maybe a specific "sting" weapon with a specific eqmod and proficiency?

            Easier than NEWTAG :-)

            Allthough it can't be the only natural attack with poison or fire or the like.

            Henk

          • Andrew
            Then it s not a natural attack. And there are a ton of Natural Attacks with additional powers. Why Natural Attack is nice: Auto Prof, Weapon scales with
            Message 5 of 7 , Sep 29, 2013
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              Then it's not a natural attack. And there are a ton of "Natural Attacks" with additional powers.

              Why Natural Attack is nice: Auto Prof, Weapon scales with size.

              Weapon takes an actual slot, clutters the equipment list needlessly.

              I'd rather go with the new tag. Also, the sting poison should be in the monster special attacks section.

              Cheers,

              On 9/28/2013 11:50 PM, Henk Slaaf wrote:
              >
              >
              > Or maybe a specific "sting" weapon with a specific eqmod and proficiency?
              >
              > Easier than NEWTAG :-)
              >
              > Allthough it can't be the only natural attack with poison or fire or the like.
              >
              > Henk
              >
              >
              >
              >
            • Andrew
              Additionally, Weapon does Iterative attacks with high BAB, it s a pain to negate those properly. You d have to set up the profs, and set up the rule to make it
              Message 6 of 7 , Sep 29, 2013
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                Additionally, Weapon does Iterative attacks with high BAB, it's a pain to negate those properly.
                You'd have to set up the profs, and set up the rule to make it prime or secondary.

                On 9/29/2013 12:01 AM, Andrew wrote:
                > Then it's not a natural attack. And there are a ton of "Natural Attacks" with additional powers.
                >
                > Why Natural Attack is nice: Auto Prof, Weapon scales with size.
                >
                > Weapon takes an actual slot, clutters the equipment list needlessly.
                >
                > I'd rather go with the new tag. Also, the sting poison should be in the monster special attacks section.
                >
                > Cheers,
                >
                > On 9/28/2013 11:50 PM, Henk Slaaf wrote:
                >>
                >>
                >> Or maybe a specific "sting" weapon with a specific eqmod and proficiency?
                >>
                >> Easier than NEWTAG :-)
                >>
                >> Allthough it can't be the only natural attack with poison or fire or the like.
                >>
                >> Henk
                >>
                >>
                >>
                >>
                >
                >
                > ------------------------------------
                >
                > Yahoo! Groups Links
                >
                >
                >
                >
              • Scott Meyer
                I m working on the Inner Sea Bestiary and, actually being able to define a special property for a natural attack would be very useful. Sent from Yahoo! Mail on
                Message 7 of 7 , Sep 29, 2013
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                  I'm working on the Inner Sea Bestiary and, actually being able to define a special property for a natural attack would be very useful.

                  Sent from Yahoo! Mail on Android



                  From: Henk Slaaf <henk@...>;
                  To: PCGenListFileHelp <PCGenListFileHelp@yahoogroups.com>;
                  Subject: Re: [PCGenListFileHelp] Re: How to get Imp Companion's Sting to display "plus poison"?
                  Sent: Sun, Sep 29, 2013 6:50:39 AM

                   

                  Or maybe a specific "sting" weapon with a specific eqmod and proficiency?

                  Easier than NEWTAG :-)

                  Allthough it can't be the only natural attack with poison or fire or the like.

                  Henk

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