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Re: [PCGenListFileHelp] Special material

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  • Andrew
    I quoted the wrong BONUS %LIST.Blackglass won t work. BONUS:WEAPONPROF=TYPE.Blackglass *might* work, but I rather doubt it since I think that looks at the
    Message 1 of 4 , Sep 23, 2013
      I quoted the wrong BONUS %LIST.Blackglass won't work.

      BONUS:WEAPONPROF=TYPE.Blackglass *might* work, but I rather doubt it since I think that looks at
      the Proficiency file, not the equipment.

      Good luck.

      On 9/23/2013 10:03 AM, Billy Brown wrote:
      >
      >
      > thankyou for your response, Blackglass was in the ITYPE:, it is the material type, and it still
      > didn't seem to work after I removed the AUTO, so I'm going to use the eqMod base item option,
      >
      >
      > On Mon, Sep 23, 2013 at 10:42 AM, Andrew <drew0500@... <mailto:drew0500@...>> wrote:
      >
      > __
      >
      >
      >
      >
      > On 9/23/2013 6:26 AM, billybusbrown@... <mailto:billybusbrown@...> wrote:
      > >
      > >
      > > I have a homebrew special material that increases the crit range by one, which is handled simply
      > > enough by BONUS:EQMWEAPON|CRITRANGEADD|1|TYPE=NonStackingCrit, but I didn't want it to stack with
      > > either keen or improved critical. by default it does, so I .MODed keen such that it didn't allow
      > > black glass weapons, and wrote a keen that
      > > added BONUS:EQMWEAPON|CRITRANGEADD|-1|TYPE=NonStackingCrit, to the end, ugly but it worked.
      > now I'm
      > > stuck on improved critical. I tried to modify improved critical such that it added a -1 to any
      > > black glass item of the specified type
      > > by BONUS:AUTO:WEAPONPROF=%LIST.Blackglass|CRITRANGEADD|-1|TYPE=NonStackingCrit
      > >
      > >
      > > and that doesnt work at all, I'm not sure how to get improved crit to work the right way
      >
      > When testing your stuff please use F10 - which will bring up the error log. It will have an error
      > message for using "BONUS" AUTO. Invalid Token 'BONUS' blah.
      >
      > That's two tags combined into one and PCGen is not flexible enough to take disparate tags and roll
      > with it. Your BONUS:AUTO: tag, might work if you remove the AUTO: portion.
      > BONUS:WEAPONPROF=%LIST.Blackglass|CRITRANGEADD|-1
      >
      > TYPE is pointless on a Penalty, though I do need to ask, are you using ITYPE:Blackglass in your
      > material? Otherwise, I don't see that solution as working.
      >
      > There is a hack solution, but the issue is Weapons break the BONUS not stacking rule. To fix it, I
      > would add a 'BaseWeapon' EQMOD with BONUS:EQMWEAPON|CRITRANGEADD|CritRangeBonus with a
      > DEFINE:CritRangeBonus|0
      >
      > However, until we can use PRExxx on a EQMOD, then you'd have to manually add the EQMOD for the
      > weapon(s) you want the Bonus to apply to.
      >
      > Ultimately, this requires some sort of Code fix in the future.
      >
      > Cheers,
      > Andrew
      >
      > >
      > >
      > >
      >
      >
      >
      >
      >
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