Natural attacks broken
- I have a problem when I created a custom race using the list editor.
I used a copy of the minotaur and changed a few things, but I kept
the 'gore' proficiency and 'gore' natural attack. When I go into the
character creator and try to use my modified minotaur race, I can't
equip the natural weapon 'gore' because he has quantity 0 of this
item. But when I used the default minotaur race, then I can equip
the 'gore' weapon.
I found that on custom races, natural attacks are written differently
than the default ones. I'll use the gore one as an example:
The 'None' part is gone and an asterisk is added before the number
attacks. These changes break the weapon and when used in the
character creation process, you have 0 natural weapons available.
And when I manually fixed this in the .lst file, it worked perfectly,
but any change to any custom race, resets the fix to the incorrect
Anyone have any ideas on this?