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Re: EQMOD dividing base AC of Base Item

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  • aladdinofatl
    The AC.ARMOR is throwing an exception. Its an invalid ACTYPE: ARMOR its not the TYPE tag, I tried it with and without the tag, even lowering the case on the
    Message 1 of 6 , Apr 25, 2013
      The AC.ARMOR is throwing an exception. Its an invalid ACTYPE: ARMOR
      its not the TYPE tag, I tried it with and without the tag, even lowering the case on the AC.Armor. No dice.

      --- In PCGenListFileHelp@yahoogroups.com, Maredudd <maredudd@...> wrote:
      >
      > Hi Folks!
      >
      > If you look at the top of the Bonus Docs page there is a good description of hoe TYPEs are used with BONUS tags
      >
      > Maredudd
      > Docs 2nd
      >
      > On Apr 19, 2013, at 12:40 AM, "aladdinofatl" <adrishhus@...> wrote:
      >
      > > There really isn't any documentation on the type of optional bonuses or TYPE tags that can be used at the end of some of these BONUS tags. I actually started to write the separate armor in and JUST discovered TYPE=Armor at the end of the BONUS:COMBAT|AC tag from the RSRD_equip_armorshield LST.
      > >
      > > Honestly I'd like to be able to apply it to any armor, just for fun. Bikini Demon Armor just crossed my mind lol
      > >
      > > Thanks!
      > >
      > > --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@> wrote:
      > > >
      > > > Hi,
      > > >
      > > > BONUS:COMBAT|AC|floor(AC.ARMOR/3)
      > > >
      > > > I believe should do what you're asking for.
      > > >
      > > > Though I have to ask, why are you using TYPE=Base?
      > > >
      > > > Perhaps the better solution would be to code up the 8 or so variants of Bikini Armor. Seems to get
      > > > the formula and removal out of the way.
      > > >
      > > > Cheers,
      > > >
      > > > On 4/18/2013 5:18 PM, aladdinofatl wrote:
      > > > > So in the campaign we are about to run, my DM is allowing some whacky stuff because its based on One Piece. I brought up an april fools joke feat from dandwiki and my girlfriend loved it. The DM said he would accept it as long as I could make it work. While I was coding in the stuff I ran into a bit of a snag.
      > > > >
      > > > > http://www.dandwiki.com/wiki/Bikini_Armor_Template_(3.5e_Equipment)
      > > > >
      > > > > I'm coding the "armor template" in as a Equipment modification and I've decided to let PCGEN round down the AC value that the page calls for. However I have no idea how to grab the AC value from the base item and replace it in the BONUS tag. Here's what I have so far:
      > > > >
      > > > > Bikini Armor KEY:BIKINI TYPE:Armor COST:((BASECOST*2)+150) BONUS:EQMARMOR|ACCHECK|if(ARMORACCHECK==0,0,3) BONUS:EQM|WEIGHTDIV|5 BONUS:EQMARMOR|SPELLFAILURE|-15 BONUS:COMBAT|AC|floor(AC/3)|TYPE=Base.REPLACE BONUS:COMBAT|AC|1|PREARMORTYPE:1,TYPE.Heavy BONUS:EQMARMOR|MAXDEX|2 REPLACES:MWORKA NAMEOPT:TEXT=Bikini FORMATCAT:FRONT ITYPE:Masterwork VISIBLE:QUALIFY
      > > > >
      > > > > It shoots through the loader fine, but it locks up PCGEN 6.0001 RC 1. I've commented it out, and I REALLY don't want to write separate equipment out. Any ideas?
      > > > >
      > > > >
      > > > >
      > > > >
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      > > > Admin Silverback - PCGen Board of Directors
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