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Re: How to make magic items grant continuous spells?

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  • otiendikil
    Hi, Yes, I had tried something similar, and tried your formulation just now. All I see on the character sheet is 0/Day , so it must need some coding, then.
    Message 1 of 3 , Apr 5, 2013
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      Hi,

      Yes, I had tried something similar, and tried your formulation just now. All I see on the character sheet is "0/Day", so it must need some coding, then.

      Thanks,
      Matt

      --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Hi,
      >
      > Well, the program won't complain about it, but I doubt anything other than ATWILL will come across.
      > It will see anything else in the TIMES at a variable and equal 0. We could put the theory to a test
      > I suppose.
      >
      > SPELLS:Innate|TIMES=Cont|CASTERLEVEL=5|Fireball,16
      >
      > If your times comes across as 0, then it requires a code op, if it displays Cont, then you'll be in
      > luck.
      >
      > However, taking a look at the pdf code, all it will display is At Will, or a count. It appears we'd
      > have to redo things to get something else to display.
      >
      > On 4/4/2013 9:14 AM, otiendikil wrote:
      > > Hi All,
      > >
      > > Currently, there is an ATWILL option for the TIMES value in the SPELLS tag, but is there a way to code "Continual"/"Continuous"/...? I had a FREQ JIRA (CODE-2120) for one, and it was implied there might already be a way to do it. I see how to do it with the Item Customizer, but I don't see how to do it with the SPELLs tag.
      > >
      > > Thanks, Matt
      > >
      > >
      > >
      > > ------------------------------------
      > >
      > > Yahoo! Groups Links
      > >
      > >
      > >
      > >
      >
      >
      > --
      > Andrew Maitland (LegacyKing)
      > Admin Silverback - PCGen Board of Directors
      > Data 2nd, Docs Tamarin, OS Lemur
      > Unique Title "Quick-Silverback Tracker Monkey"
      > Unique Title "The Torturer of PCGen"
      >
      >
      > [Non-text portions of this message have been removed]
      >
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