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Re: Change number of equipment slots with EQMODs

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  • madartiste
    Ah. So at the moment, there s no way to make this work? Well, it s good to know it s being worked on. :) I can live with it how it is at the moment if
    Message 1 of 3 , Feb 19, 2013
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      Ah. So at the moment, there's no way to make this work? Well, it's good to know it's being worked on. :) I can live with it how it is at the moment if necessary.

      --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Hi,
      >
      > In theory that would work. In practice we have a bug and the coders need to address it.
      >
      > I have a proposal I'll put forward to help address it.
      >
      > On 2/18/2013 3:45 PM, madartiste wrote:
      > > Is there a way to change the number of slots an item takes up using an EQMOD? IE: Item normally takes up a belt slot but you can add an EQMOD of some special goggles. Now it takes up both the belt AND eyegear slots.
      > >
      > > I suppose I could do something like BONUS:SLOTS|Eyegear|-1 or something. But changing SLOTS:1 to SLOTS:2 and adding ITYPE:Eyegear seems like it would be cleaner, maybe. I'm just not sure if it can be done. Can anyone clue me in?
      > >
      > >
      > >
      > > ------------------------------------
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      > Andrew Maitland (LegacyKing)
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