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Re: ADD:FEAT vs. AUTO:FEAT in template file

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  • Allen Cohn
    Thanks! Allen
    Message 1 of 3 , Feb 19, 2013


      --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
      > Hi,
      > ADD:FEAT requires it to be added manually, either by leveling (In a Class line) or part of a Feat
      > you apply to the character.
      > The pitfall of ADD:FEAT is a choice cannot be unmade without removing the granting item - so if it's
      > a class, you'd have to remove the level, if it's a feat or ability, you'd have to remove that and
      > re-add it.
      > The other thing is ADD:FEAT obeys the PRExxx and won't offer it or add it if you don't qualify.
      > AUTO:FEAT - Automatically grants the object, no questions asked, regardless of whether you meet the
      > qualifications or not, and is not dependent upon a chooser or action from the user. Once an object
      > containing it is applied to the character, it's granted.
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