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Re: [PCGenListFileHelp] ADDPROF

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  • Andrew
    Hi, I honestly don t have an answer to this. I don t even know why this was changed... Let me ping the coders and see what pushed that decision. ... -- Andrew
    Message 1 of 6 , Feb 13, 2013
      Hi,

      I honestly don't have an answer to this. I don't even know why this was changed... Let me ping the
      coders and see what pushed that decision.

      On 2/9/2013 8:57 PM, rogerwllco wrote:
      > I'm still busy converting my CMP datasets from 5.14 to 5.16
      >
      > I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16.
      >
      > One of them defines a new metal to make weapons and the does ADDPROF:Exotic.Heavy
      >
      > I think this makes weapons constructed with that metal Exotic and Heavy and also requires those proficiencies to wield the weapon. That seems to agree with the text in the book.
      >
      > I don't know how to code this, I don't think replacing it with ITYPE:Exotic,Heavy would be enough as I think it would only add types not replace the required proficiencies.
      >
      > Any suggestions?
      >
      > Cheers,
      >
      > Adriaan Renting/RogerWilco
      >
      >
      >
      > ------------------------------------
      >
      > Yahoo! Groups Links
      >
      >
      >
      >

      --
      Andrew Maitland (LegacyKing)
      Admin Silverback - PCGen Board of Directors
      Data 2nd, Docs Tamarin, OS Lemur
      Unique Title "Quick-Silverback Tracker Monkey"
      Unique Title "The Torturer of PCGen"


      [Non-text portions of this message have been removed]
    • James Dempsey
      Hi, Here is a reference to the removal: http://wiki.pcgen.org/Token_Change_Proposals_for_5.13_Alpha search for or scroll down to the ADDPROF row. I m not able
      Message 2 of 6 , Feb 13, 2013
        Hi,

        Here is a reference to the removal:

        http://wiki.pcgen.org/Token_Change_Proposals_for_5.13_Alpha

        search for or scroll down to the ADDPROF row. I'm not able to access the
        discussion link. Tom, can you see it?

        Cheers,
        James.

        On 14/02/2013 5:51 PM Andrew wrote
        > Hi,
        >
        > I honestly don't have an answer to this. I don't even know why this
        > was changed... Let me ping the coders and see what pushed that decision.
        >
        > On 2/9/2013 8:57 PM, rogerwllco wrote:
        >> I'm still busy converting my CMP datasets from 5.14 to 5.16
        >>
        >> I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16.
        >>
        >> One of them defines a new metal to make weapons and the does ADDPROF:Exotic.Heavy
        >>
        >> I think this makes weapons constructed with that metal Exotic and Heavy and also requires those proficiencies to wield the weapon. That seems to agree with the text in the book.
        >>
        >> I don't know how to code this, I don't think replacing it with ITYPE:Exotic,Heavy would be enough as I think it would only add types not replace the required proficiencies.
        >>
        >> Any suggestions?
        >>
        >> Cheers,
        >>
        >> Adriaan Renting/RogerWilco



        [Non-text portions of this message have been removed]
      • Tom Parker
        No, I can t see it. All I could find was a discussion and vote on _exp but even that was post-hoc the change. The closest thing I can find to a relevant
        Message 3 of 6 , Feb 14, 2013
          No, I can't see it.

          All I could find was a discussion and vote on _exp but even that was post-hoc the change.


          The closest thing I can find to a relevant thread:
          https://sourceforge.net/mailarchive/forum.php?thread_name=915286.413.qm%40web50410.mail.yahoo.com&forum_name=pcgen-devel


          You can see where Aaron is talking about how the /Exotic thing isn't how things are processed anymore.  We'd have to check out the code from 2007 to look at what the ADDPROF related stuff was doing. and whether it was relevant to what the data actually was loading and how it was formatted.  I'm guessing not, but if that's really how we want to spend our time we can investigate.

          Since this is a 5 year old change, I'd rather just look at what should be done and figure out a way to implement that rules construct.

          TP.

          --
          Tom Parker



          ________________________________
          From: James Dempsey <jdempsey@...>
          To: Andrew <drew0500@...>
          Cc: PCGenListFileHelp@yahoogroups.com; Tom Parker <thpr@...>; James Dempsey <james.dempsey@...>
          Sent: Thursday, February 14, 2013 2:29 AM
          Subject: Re: [PCGenListFileHelp] ADDPROF


          Hi,

          Here is a reference to the removal:

          http://wiki.pcgen.org/Token_Change_Proposals_for_5.13_Alpha

          search for or scroll down to the ADDPROF row. I'm not able to
          access the discussion link. Tom, can you see it?

          Cheers,
          James.

          On 14/02/2013 5:51 PM Andrew wrote

          Hi,
          >
          > I honestly don't have an answer to this. I don't even know why this was changed... Let me ping the coders and see what pushed that decision.
          >
          >On 2/9/2013 8:57 PM, rogerwllco wrote:
          >I'm still busy converting my CMP datasets from 5.14 to 5.16 I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16. One of them defines a new metal to make weapons and the does ADDPROF:Exotic.Heavy I think this makes weapons constructed with that metal Exotic and Heavy and also requires those proficiencies to wield the weapon. That seems to agree with the text in the book. I don't know how to code this, I don't think replacing it with ITYPE:Exotic,Heavy would be enough as I think it would only add types not replace the required proficiencies. Any suggestions? Cheers, Adriaan Renting/RogerWilco

          [Non-text portions of this message have been removed]
        • Andrew
          Hi, Tracking down 5 year old conversations isn t how I want to spend the time. I d like to agree with Tom, what rules construct are we being asked to support
          Message 4 of 6 , Feb 14, 2013
            Hi,

            Tracking down 5 year old conversations isn't how I want to spend the time. I'd like to agree with
            Tom, what rules construct are we being asked to support here.

            Adriaan what rules book is this from? - feel free to post the whole relevant passage so we know what
            is supposed to be happening here.


            On 2/14/2013 7:21 AM, Tom Parker wrote:
            > No, I can't see it.
            >
            > All I could find was a discussion and vote on _exp but even that was post-hoc the change.
            >
            >
            > The closest thing I can find to a relevant thread:
            > https://sourceforge.net/mailarchive/forum.php?thread_name=915286.413.qm%40web50410.mail.yahoo.com&forum_name=pcgen-devel
            >
            >
            > You can see where Aaron is talking about how the /Exotic thing isn't how things are processed anymore. We'd have to check out the code from 2007 to look at what the ADDPROF related stuff was doing. and whether it was relevant to what the data actually was loading and how it was formatted. I'm guessing not, but if that's really how we want to spend our time we can investigate.
            >
            > Since this is a 5 year old change, I'd rather just look at what should be done and figure out a way to implement that rules construct.
            >
            > TP.
            >
            > --
            > Tom Parker
            >
            >
            >
            > ________________________________
            > From: James Dempsey <jdempsey@...>
            > To: Andrew <drew0500@...>
            > Cc: PCGenListFileHelp@yahoogroups.com; Tom Parker <thpr@...>; James Dempsey <james.dempsey@...>
            > Sent: Thursday, February 14, 2013 2:29 AM
            > Subject: Re: [PCGenListFileHelp] ADDPROF
            >
            >
            > Hi,
            >
            > Here is a reference to the removal:
            >
            > http://wiki.pcgen.org/Token_Change_Proposals_for_5.13_Alpha
            >
            > search for or scroll down to the ADDPROF row. I'm not able to
            > access the discussion link. Tom, can you see it?
            >
            > Cheers,
            > James.
            >
            > On 14/02/2013 5:51 PM Andrew wrote
            >
            > Hi,
            >> I honestly don't have an answer to this. I don't even know why this was changed... Let me ping the coders and see what pushed that decision.
            >>
            >> On 2/9/2013 8:57 PM, rogerwllco wrote:
            >> I'm still busy converting my CMP datasets from 5.14 to 5.16 I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16. One of them defines a new metal to make weapons and the does ADDPROF:Exotic.Heavy I think this makes weapons constructed with that metal Exotic and Heavy and also requires those proficiencies to wield the weapon. That seems to agree with the text in the book. I don't know how to code this, I don't think replacing it with ITYPE:Exotic,Heavy would be enough as I think it would only add types not replace the required proficiencies. Any suggestions? Cheers, Adriaan Renting/RogerWilco
            > [Non-text portions of this message have been removed]
            >
            >
            >
            > ------------------------------------
            >
            > Yahoo! Groups Links
            >
            >
            >
            >

            --
            Andrew Maitland (LegacyKing)
            Admin Silverback - PCGen Board of Directors
            Data 2nd, Docs Tamarin, OS Lemur
            Unique Title "Quick-Silverback Tracker Monkey"
            Unique Title "The Torturer of PCGen"


            [Non-text portions of this message have been removed]
          • rogerwllco
            From Magic of Faerun, but it appears on some other Faerun books as well: Heavy Weapons, such as those made from gold or platinum, are unwieldy but inflict
            Message 5 of 6 , Feb 14, 2013
              From Magic of Faerun, but it appears on some other Faerun books as well:
              Heavy Weapons, such as those made from gold or platinum, are unwieldy but inflict additional damage. Without the proper Exotic Weapon Proficiency feat (for instance heavy longword), you suffer a -4 penalty on attack rolls with a heavy weapon. Only weapons made entirely of largely of metal are affected (like swords and axes), other weapons are not (like spears).

              A character can wield a heavy weapon one size category smaller than his own in two hands to avoid the attack penalty. For example...
              You can never use the Weapon Finesse feat with a weapon made of a heavy metal. Weapons made of a heavy metal inflict increased damage as shown in the following table: ...

              You can also make armors of this stuff, but I think that's not relevant for the ADDPROF discussion.

              I'm not interested in the 5 year old discussion either, I just need to know how to fix it. Thanks for looking into it.

              Cheers,

              Adriaan Renting.

              --- In PCGenListFileHelp@yahoogroups.com, Andrew wrote:
              >
              > Hi,
              >
              > Tracking down 5 year old conversations isn't how I want to spend the time. I'd like to agree with
              > Tom, what rules construct are we being asked to support here.
              >
              > Adriaan what rules book is this from? - feel free to post the whole relevant passage so we know what
              > is supposed to be happening here.
              >
              >
              > On 2/14/2013 7:21 AM, Tom Parker wrote:
              > > No, I can't see it.
              > >
              > > All I could find was a discussion and vote on _exp but even that was post-hoc the change.
              > >
              > >
              > > The closest thing I can find to a relevant thread:
              > > https://sourceforge.net/mailarchive/forum.php?thread_name=915286.413.qm%40web50410.mail.yahoo.com&forum_name=pcgen-devel
              > >
              > >
              > > You can see where Aaron is talking about how the /Exotic thing isn't how things are processed anymore. We'd have to check out the code from 2007 to look at what the ADDPROF related stuff was doing. and whether it was relevant to what the data actually was loading and how it was formatted. I'm guessing not, but if that's really how we want to spend our time we can investigate.
              > >
              > > Since this is a 5 year old change, I'd rather just look at what should be done and figure out a way to implement that rules construct.
              > >
              > > TP.
              > >
              > > --
              > > Tom Parker
              > >
              > >
              > >
              > > ________________________________
              > > From: James Dempsey
              > > To: Andrew
              > > Cc: PCGenListFileHelp@yahoogroups.com; Tom Parker ; James Dempsey
              > > Sent: Thursday, February 14, 2013 2:29 AM
              > > Subject: Re: [PCGenListFileHelp] ADDPROF
              > >
              > >
              > > Hi,
              > >
              > > Here is a reference to the removal:
              > >
              > > http://wiki.pcgen.org/Token_Change_Proposals_for_5.13_Alpha
              > >
              > > search for or scroll down to the ADDPROF row. I'm not able to
              > > access the discussion link. Tom, can you see it?
              > >
              > > Cheers,
              > > James.
              > >
              > > On 14/02/2013 5:51 PM Andrew wrote
              > >
              > > Hi,
              > >> I honestly don't have an answer to this. I don't even know why this was changed... Let me ping the coders and see what pushed that decision.
              > >>
              > >> On 2/9/2013 8:57 PM, rogerwllco wrote:
              > >> I'm still busy converting my CMP datasets from 5.14 to 5.16 I ran into a little snag. Some EQMODs are using ADDPROF, which was removed in 5.16. One of them defines a new metal to make weapons and the does ADDPROF:Exotic.Heavy I think this makes weapons constructed with that metal Exotic and Heavy and also requires those proficiencies to wield the weapon. That seems to agree with the text in the book. I don't know how to code this, I don't think replacing it with ITYPE:Exotic,Heavy would be enough as I think it would only add types not replace the required proficiencies. Any suggestions? Cheers, Adriaan Renting/RogerWilco
              > > [Non-text portions of this message have been removed]
              > >
              > >
              > >
              > > ------------------------------------
              > >
              > > Yahoo! Groups Links
              > >
              > >
              > >
              > >
              >
              > --
              > Andrew Maitland (LegacyKing)
              > Admin Silverback - PCGen Board of Directors
              > Data 2nd, Docs Tamarin, OS Lemur
              > Unique Title "Quick-Silverback Tracker Monkey"
              > Unique Title "The Torturer of PCGen"
              >
              >
              > [Non-text portions of this message have been removed]
              >
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