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MSRD - template to add a talent

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  • FerretDave
    Greetings, In MSRD, I ve given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I d done this in 5.12 and have just come
    Message 1 of 7 , Feb 13, 2013
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      Greetings,

      In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...

      Should I be able to do this in a template?

      ABILITY:Talent|AUTOMATIC|Damage Reduction I
      ABILITY:Talent|AUTOMATIC|Fire Resistance

      ? Or is there another way to add (specific) talents as extra's ?

      For now I may just create some hidden special abilities as duplicates to grant these...

      Cheers
      Dave
    • FerretDave
      oh.. it s worse than that... *NO* Talents get output to the OS at all... I ve JIRA d that, fairly critical for MSRD usage really... My mods below may actually
      Message 2 of 7 , Feb 13, 2013
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        oh.. it's worse than that... *NO* Talents get output to the OS at all... I've JIRA'd that, fairly critical for MSRD usage really...

        My mods below may actually be being applied then, and just not displayed/output anywhere.

        (just changed campaign and realised all my D20 modern homebrew only worked on 5.12)
        --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
        >
        > Greetings,
        >
        > In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
        >
        > Should I be able to do this in a template?
        >
        > ABILITY:Talent|AUTOMATIC|Damage Reduction I
        > ABILITY:Talent|AUTOMATIC|Fire Resistance
        >
        > ? Or is there another way to add (specific) talents as extra's ?
        >
        > For now I may just create some hidden special abilities as duplicates to grant these...
        >
        > Cheers
        > Dave
        >
      • FerretDave
        And for good measure, the autobuild wont even load the characters I ve just created in 6.0.0 either. Guess I wont be starting the game tomorrow night after
        Message 3 of 7 , Feb 13, 2013
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          And for good measure, the autobuild wont even load the characters I've just created in 6.0.0 either.

          Guess I wont be starting the game tomorrow night after all...


          22:02:11.31 SEVERE AWT-EventQueue-0 CharacterManager:189 Unable to load character D:\MyDocs\Dave\PCGen_Data\Characters\DC\Ilyana Romanov 5.pcg
          java.lang.IllegalArgumentException: Level cannot be returned for Class Strong which is not in the PC
          at pcgen.cdom.facet.model.ClassFacet$ClassInfo.getClassLevel(ClassFacet.java:529)
          at pcgen.cdom.facet.model.ClassFacet.setClassLevel(ClassFacet.java:112)
          at pcgen.core.PlayerCharacter.reInheritClassLevels(PlayerCharacter.java:10689)
          at pcgen.core.analysis.SubClassApplication.setSubClassKey(SubClassApplication.java:212)
          at pcgen.io.PCGVer2Parser.parseClassLine(PCGVer2Parser.java:2237)
          at pcgen.io.PCGVer2Parser.parseCachedLines(PCGVer2Parser.java:983)
          at pcgen.io.PCGVer2Parser.parsePCG(PCGVer2Parser.java:226)
          at pcgen.io.PCGIOHandler.read(PCGIOHandler.java:222)
          at pcgen.io.IOHandler.internalRead(IOHandler.java:83)
          at pcgen.io.IOHandler.read(IOHandler.java:58)
          at pcgen.system.CharacterManager.openCharacter(CharacterManager.java:159)
          at pcgen.gui2.PCGenFrame.loadCharacterFromFile(PCGenFrame.java:1151)
          at pcgen.gui2.PCGenFrame.showOpenCharacterChooser(PCGenFrame.java:1022)
          at pcgen.gui2.PCGenActionMap$OpenAction.actionPerformed(PCGenActionMap.java:539)
          at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
          at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
          at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
          at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
          at javax.swing.AbstractButton.doClick(Unknown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
          at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
          at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
          at java.awt.Component.processMouseEvent(Unknown Source)
          at javax.swing.JComponent.processMouseEvent(Unknown Source)
          at java.awt.Component.processEvent(Unknown Source)
          at java.awt.Container.processEvent(Unknown Source)
          at java.awt.Component.dispatchEventImpl(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
          at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
          at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
          at java.awt.Container.dispatchEventImpl(Unknown Source)
          at java.awt.Window.dispatchEventImpl(Unknown Source)
          at java.awt.Component.dispatchEvent(Unknown Source)
          at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
          at java.awt.EventQueue.access$400(Unknown Source)
          at java.awt.EventQueue$2.run(Unknown Source)
          at java.awt.EventQueue$2.run(Unknown Source)
          at java.security.AccessController.doPrivileged(Native Method)
          at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
          at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
          at java.awt.EventQueue$3.run(Unknown Source)
          at java.awt.EventQueue$3.run(Unknown Source)
          at java.security.AccessController.doPrivileged(Native Method)
          at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
          at java.awt.EventQueue.dispatchEvent(Unknown Source)
          at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
          at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
          at java.awt.EventDispatchThread.run(Unknown Source)



          --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
          >
          > oh.. it's worse than that... *NO* Talents get output to the OS at all... I've JIRA'd that, fairly critical for MSRD usage really...
          >
          > My mods below may actually be being applied then, and just not displayed/output anywhere.
          >
          > (just changed campaign and realised all my D20 modern homebrew only worked on 5.12)
          > --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
          > >
          > > Greetings,
          > >
          > > In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
          > >
          > > Should I be able to do this in a template?
          > >
          > > ABILITY:Talent|AUTOMATIC|Damage Reduction I
          > > ABILITY:Talent|AUTOMATIC|Fire Resistance
          > >
          > > ? Or is there another way to add (specific) talents as extra's ?
          > >
          > > For now I may just create some hidden special abilities as duplicates to grant these...
          > >
          > > Cheers
          > > Dave
          > >
          >
        • Andrew
          Hi, Send me your character. I ve fixed the OS. ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of Directors Data 2nd, Docs Tamarin, OS Lemur
          Message 4 of 7 , Feb 13, 2013
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            Hi,

            Send me your character. I've fixed the OS.

            On 2/13/2013 2:04 PM, FerretDave wrote:
            > And for good measure, the autobuild wont even load the characters I've just created in 6.0.0 either.
            >
            > Guess I wont be starting the game tomorrow night after all...
            >
            >
            > 22:02:11.31 SEVERE AWT-EventQueue-0 CharacterManager:189 Unable to load character D:\MyDocs\Dave\PCGen_Data\Characters\DC\Ilyana Romanov 5.pcg
            > java.lang.IllegalArgumentException: Level cannot be returned for Class Strong which is not in the PC
            > at pcgen.cdom.facet.model.ClassFacet$ClassInfo.getClassLevel(ClassFacet.java:529)
            > at pcgen.cdom.facet.model.ClassFacet.setClassLevel(ClassFacet.java:112)
            > at pcgen.core.PlayerCharacter.reInheritClassLevels(PlayerCharacter.java:10689)
            > at pcgen.core.analysis.SubClassApplication.setSubClassKey(SubClassApplication.java:212)
            > at pcgen.io.PCGVer2Parser.parseClassLine(PCGVer2Parser.java:2237)
            > at pcgen.io.PCGVer2Parser.parseCachedLines(PCGVer2Parser.java:983)
            > at pcgen.io.PCGVer2Parser.parsePCG(PCGVer2Parser.java:226)
            > at pcgen.io.PCGIOHandler.read(PCGIOHandler.java:222)
            > at pcgen.io.IOHandler.internalRead(IOHandler.java:83)
            > at pcgen.io.IOHandler.read(IOHandler.java:58)
            > at pcgen.system.CharacterManager.openCharacter(CharacterManager.java:159)
            > at pcgen.gui2.PCGenFrame.loadCharacterFromFile(PCGenFrame.java:1151)
            > at pcgen.gui2.PCGenFrame.showOpenCharacterChooser(PCGenFrame.java:1022)
            > at pcgen.gui2.PCGenActionMap$OpenAction.actionPerformed(PCGenActionMap.java:539)
            > at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
            > at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
            > at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
            > at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
            > at javax.swing.AbstractButton.doClick(Unknown Source)
            > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
            > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
            > at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
            > at java.awt.Component.processMouseEvent(Unknown Source)
            > at javax.swing.JComponent.processMouseEvent(Unknown Source)
            > at java.awt.Component.processEvent(Unknown Source)
            > at java.awt.Container.processEvent(Unknown Source)
            > at java.awt.Component.dispatchEventImpl(Unknown Source)
            > at java.awt.Container.dispatchEventImpl(Unknown Source)
            > at java.awt.Component.dispatchEvent(Unknown Source)
            > at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
            > at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
            > at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
            > at java.awt.Container.dispatchEventImpl(Unknown Source)
            > at java.awt.Window.dispatchEventImpl(Unknown Source)
            > at java.awt.Component.dispatchEvent(Unknown Source)
            > at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
            > at java.awt.EventQueue.access$400(Unknown Source)
            > at java.awt.EventQueue$2.run(Unknown Source)
            > at java.awt.EventQueue$2.run(Unknown Source)
            > at java.security.AccessController.doPrivileged(Native Method)
            > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
            > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
            > at java.awt.EventQueue$3.run(Unknown Source)
            > at java.awt.EventQueue$3.run(Unknown Source)
            > at java.security.AccessController.doPrivileged(Native Method)
            > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
            > at java.awt.EventQueue.dispatchEvent(Unknown Source)
            > at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
            > at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
            > at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
            > at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            > at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
            > at java.awt.EventDispatchThread.run(Unknown Source)
            >
            >
            >
            > --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
            >> oh.. it's worse than that... *NO* Talents get output to the OS at all... I've JIRA'd that, fairly critical for MSRD usage really...
            >>
            >> My mods below may actually be being applied then, and just not displayed/output anywhere.
            >>
            >> (just changed campaign and realised all my D20 modern homebrew only worked on 5.12)
            >> --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
            >>> Greetings,
            >>>
            >>> In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
            >>>
            >>> Should I be able to do this in a template?
            >>>
            >>> ABILITY:Talent|AUTOMATIC|Damage Reduction I
            >>> ABILITY:Talent|AUTOMATIC|Fire Resistance
            >>>
            >>> ? Or is there another way to add (specific) talents as extra's ?
            >>>
            >>> For now I may just create some hidden special abilities as duplicates to grant these...
            >>>
            >>> Cheers
            >>> Dave
            >>>
            >
            >
            > ------------------------------------
            >
            > Yahoo! Groups Links
            >
            >
            >
            >

            --
            Andrew Maitland (LegacyKing)
            Admin Silverback - PCGen Board of Directors
            Data 2nd, Docs Tamarin, OS Lemur
            Unique Title "Quick-Silverback Tracker Monkey"
            Unique Title "The Torturer of PCGen"


            [Non-text portions of this message have been removed]
          • FerretDave
            I d have to send my homebrew too, which is fairly small actually, so doable... Can you send me the fixed OS ?
            Message 5 of 7 , Feb 13, 2013
            • 0 Attachment
              I'd have to send my homebrew too, which is fairly small actually, so doable...

              Can you send me the fixed OS ?

              --- In PCGenListFileHelp@yahoogroups.com, Andrew wrote:
              >
              > Hi,
              >
              > Send me your character. I've fixed the OS.
              >
              > On 2/13/2013 2:04 PM, FerretDave wrote:
              > > And for good measure, the autobuild wont even load the characters I've just created in 6.0.0 either.
              > >
              > > Guess I wont be starting the game tomorrow night after all...
              > >
              > >
              > > 22:02:11.31 SEVERE AWT-EventQueue-0 CharacterManager:189 Unable to load character D:\MyDocs\Dave\PCGen_Data\Characters\DC\Ilyana Romanov 5.pcg
              > > java.lang.IllegalArgumentException: Level cannot be returned for Class Strong which is not in the PC
              > > at pcgen.cdom.facet.model.ClassFacet$ClassInfo.getClassLevel(ClassFacet.java:529)
              > > at pcgen.cdom.facet.model.ClassFacet.setClassLevel(ClassFacet.java:112)
              > > at pcgen.core.PlayerCharacter.reInheritClassLevels(PlayerCharacter.java:10689)
              > > at pcgen.core.analysis.SubClassApplication.setSubClassKey(SubClassApplication.java:212)
              > > at pcgen.io.PCGVer2Parser.parseClassLine(PCGVer2Parser.java:2237)
              > > at pcgen.io.PCGVer2Parser.parseCachedLines(PCGVer2Parser.java:983)
              > > at pcgen.io.PCGVer2Parser.parsePCG(PCGVer2Parser.java:226)
              > > at pcgen.io.PCGIOHandler.read(PCGIOHandler.java:222)
              > > at pcgen.io.IOHandler.internalRead(IOHandler.java:83)
              > > at pcgen.io.IOHandler.read(IOHandler.java:58)
              > > at pcgen.system.CharacterManager.openCharacter(CharacterManager.java:159)
              > > at pcgen.gui2.PCGenFrame.loadCharacterFromFile(PCGenFrame.java:1151)
              > > at pcgen.gui2.PCGenFrame.showOpenCharacterChooser(PCGenFrame.java:1022)
              > > at pcgen.gui2.PCGenActionMap$OpenAction.actionPerformed(PCGenActionMap.java:539)
              > > at javax.swing.AbstractButton.fireActionPerformed(Unknown Source)
              > > at javax.swing.AbstractButton$Handler.actionPerformed(Unknown Source)
              > > at javax.swing.DefaultButtonModel.fireActionPerformed(Unknown Source)
              > > at javax.swing.DefaultButtonModel.setPressed(Unknown Source)
              > > at javax.swing.AbstractButton.doClick(Unknown Source)
              > > at javax.swing.plaf.basic.BasicMenuItemUI.doClick(Unknown Source)
              > > at javax.swing.plaf.basic.BasicMenuItemUI$Handler.mouseReleased(Unknown Source)
              > > at java.awt.AWTEventMulticaster.mouseReleased(Unknown Source)
              > > at java.awt.Component.processMouseEvent(Unknown Source)
              > > at javax.swing.JComponent.processMouseEvent(Unknown Source)
              > > at java.awt.Component.processEvent(Unknown Source)
              > > at java.awt.Container.processEvent(Unknown Source)
              > > at java.awt.Component.dispatchEventImpl(Unknown Source)
              > > at java.awt.Container.dispatchEventImpl(Unknown Source)
              > > at java.awt.Component.dispatchEvent(Unknown Source)
              > > at java.awt.LightweightDispatcher.retargetMouseEvent(Unknown Source)
              > > at java.awt.LightweightDispatcher.processMouseEvent(Unknown Source)
              > > at java.awt.LightweightDispatcher.dispatchEvent(Unknown Source)
              > > at java.awt.Container.dispatchEventImpl(Unknown Source)
              > > at java.awt.Window.dispatchEventImpl(Unknown Source)
              > > at java.awt.Component.dispatchEvent(Unknown Source)
              > > at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
              > > at java.awt.EventQueue.access$400(Unknown Source)
              > > at java.awt.EventQueue$2.run(Unknown Source)
              > > at java.awt.EventQueue$2.run(Unknown Source)
              > > at java.security.AccessController.doPrivileged(Native Method)
              > > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
              > > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
              > > at java.awt.EventQueue$3.run(Unknown Source)
              > > at java.awt.EventQueue$3.run(Unknown Source)
              > > at java.security.AccessController.doPrivileged(Native Method)
              > > at java.security.AccessControlContext$1.doIntersectionPrivilege(Unknown Source)
              > > at java.awt.EventQueue.dispatchEvent(Unknown Source)
              > > at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
              > > at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
              > > at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
              > > at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              > > at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
              > > at java.awt.EventDispatchThread.run(Unknown Source)
              > >
              > >
              > >
              > > --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
              > >> oh.. it's worse than that... *NO* Talents get output to the OS at all... I've JIRA'd that, fairly critical for MSRD usage really...
              > >>
              > >> My mods below may actually be being applied then, and just not displayed/output anywhere.
              > >>
              > >> (just changed campaign and realised all my D20 modern homebrew only worked on 5.12)
              > >> --- In PCGenListFileHelp@yahoogroups.com, "FerretDave" wrote:
              > >>> Greetings,
              > >>>
              > >>> In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
              > >>>
              > >>> Should I be able to do this in a template?
              > >>>
              > >>> ABILITY:Talent|AUTOMATIC|Damage Reduction I
              > >>> ABILITY:Talent|AUTOMATIC|Fire Resistance
              > >>>
              > >>> ? Or is there another way to add (specific) talents as extra's ?
              > >>>
              > >>> For now I may just create some hidden special abilities as duplicates to grant these...
              > >>>
              > >>> Cheers
              > >>> Dave
              > >>>
              > >
              > >
              > > ------------------------------------
              > >
              > > Yahoo! Groups Links
              > >
              > >
              > >
              > >
              >
              > --
              > Andrew Maitland (LegacyKing)
              > Admin Silverback - PCGen Board of Directors
              > Data 2nd, Docs Tamarin, OS Lemur
              > Unique Title "Quick-Silverback Tracker Monkey"
              > Unique Title "The Torturer of PCGen"
              >
              >
              > [Non-text portions of this message have been removed]
              >
            • Andrew
              Hi, That looks fine, as long as those are actual Talents. Cheers, ... -- Andrew Maitland (LegacyKing) Admin Silverback - PCGen Board of Directors Data 2nd,
              Message 6 of 7 , Feb 13, 2013
              • 0 Attachment
                Hi,

                That looks fine, as long as those are actual Talents.

                Cheers,

                On 2/13/2013 1:27 PM, FerretDave wrote:
                > Greetings,
                >
                > In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
                >
                > Should I be able to do this in a template?
                >
                > ABILITY:Talent|AUTOMATIC|Damage Reduction I
                > ABILITY:Talent|AUTOMATIC|Fire Resistance
                >
                > ? Or is there another way to add (specific) talents as extra's ?
                >
                > For now I may just create some hidden special abilities as duplicates to grant these...
                >
                > Cheers
                > Dave
                >
                >
                >
                > ------------------------------------
                >
                > Yahoo! Groups Links
                >
                >
                >
                >

                --
                Andrew Maitland (LegacyKing)
                Admin Silverback - PCGen Board of Directors
                Data 2nd, Docs Tamarin, OS Lemur
                Unique Title "Quick-Silverback Tracker Monkey"
                Unique Title "The Torturer of PCGen"


                [Non-text portions of this message have been removed]
              • FerretDave
                Greetings, They are working fine now, was just the issue with them not appearing on any OS. Many thanks Drew - your speedy resolution of the MSRD OS has
                Message 7 of 7 , Feb 14, 2013
                • 0 Attachment
                  Greetings,

                  They are working fine now, was just the issue with them not appearing on any OS.

                  Many thanks Drew - your speedy resolution of the MSRD OS has enabled me to play the game tonight! I owe you a beer or three...

                  Cheers
                  Dave

                  --- In PCGenListFileHelp@yahoogroups.com, Andrew wrote:
                  >
                  > Hi,
                  >
                  > That looks fine, as long as those are actual Talents.
                  >
                  > Cheers,
                  >
                  > On 2/13/2013 1:27 PM, FerretDave wrote:
                  > > Greetings,
                  > >
                  > > In MSRD, I've given my characters a bit of a boost, and have pre-allocated some certain abilities to them - I'd done this in 5.12 and have just come back to the campaign and things are not quite working the same in 6.0...
                  > >
                  > > Should I be able to do this in a template?
                  > >
                  > > ABILITY:Talent|AUTOMATIC|Damage Reduction I
                  > > ABILITY:Talent|AUTOMATIC|Fire Resistance
                  > >
                  > > ? Or is there another way to add (specific) talents as extra's ?
                  > >
                  > > For now I may just create some hidden special abilities as duplicates to grant these...
                  > >
                  > > Cheers
                  > > Dave
                  > >
                  > >
                  > >
                  > > ------------------------------------
                  > >
                  > > Yahoo! Groups Links
                  > >
                  > >
                  > >
                  > >
                  >
                  > --
                  > Andrew Maitland (LegacyKing)
                  > Admin Silverback - PCGen Board of Directors
                  > Data 2nd, Docs Tamarin, OS Lemur
                  > Unique Title "Quick-Silverback Tracker Monkey"
                  > Unique Title "The Torturer of PCGen"
                  >
                  >
                  > [Non-text portions of this message have been removed]
                  >
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