Re: dividing move in half?
- I was originally trying to use MOVEMULT to simulate the Stone of Weight (Loadstone), which cuts base land move rate in half.
I tried BONUS:MOVEMULT|TYPE.Walk|.5 and BONUS:MOVEMULT|TYPE.Walk|/2 but didn't get any change in the result, so I went to BONUS:MOVEADD|TYPE.Walk|-(MOVEBASE/2) which works fine, at least for land-dwelling characters. (From the description, "It reduces the possessor's base land speed to one-half of normal.")
~~ Matt C
--- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland wrote:
> I tested this last night, with several variations. Only thing that actually
> changed the data was when I used the variable MOVEBASE which isn't the best
> We either have a bug, or we need a new tag called MOVEREDUCTION.
> I'll be conferring with the code team.