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Re: Way to be able to select more than one subclass?

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  • daft_inquisitor
    Nevermind, I found the PRESPELLSCHOOL tag. That should let me at least set a prerequisite for my prestige classes so that they can t join one related to a
    Message 1 of 7 , Nov 23, 2012
      Nevermind, I found the "PRESPELLSCHOOL" tag. That should let me at least set a prerequisite for my prestige classes so that they can't join one related to a prohibited school.

      --- In PCGenListFileHelp@yahoogroups.com, Doug Limmer <adventure@...> wrote:
      > It sounds like what you want is an ability pool rather than subclasses.
      > With an ability pool, you can give each member of the class two choices
      > for schools. Then you'd want a PREABILITY (rather than a PRECLASS) to
      > determine what prestige classes they can enter.
      > DS/DL
      > On 11/23/2012 6:30 AM, daft_inquisitor wrote:
      > >
      > > Hello everyone! I was hoping someone here might know of a way to do this.
      > >
      > > I have a custom-made Sorcerer variant class that basically uses
      > > subclasses to determine what spells he can and can't cast, essentially
      > > breaking them down into six sets of spell school layouts. I would like
      > > a way for anyone choosing that class to be able to select two schools
      > > they can cast, and four that they cannot.
      > >
      > > Right now, the best I could do was to set up each of my six schools
      > > with a Subclass and a Cost of 4, leaving 1 school the "specialized"
      > > school, four being "prohibited" schools, and 1 just being... there.
      > >
      > > It's not really a huge issue until I start dealing with a prestige
      > > class I'm working to go off of my customized sorcerer. I want to be
      > > able to use the PRECLASS tag to allow a choice of Prestige class based
      > > on their "specialized" schools. The problem? Since they can only
      > > select one subclass, that means they only get one choice of Prestige
      > > class, when they should have the option of 2.
      > >
      > > I'll admit that most of it is setting flavor, but it's the way I have
      > > the classes set up in my homebrew setting that I've been using for a
      > > few years now. I'm trying to set up PCGen to give to my players as an
      > > "official" character builder, but I keep finding little snags like
      > > this in the system. Still, it's lightyears ahead of eTools to try and
      > > mod...
      > >
      > > Anyway, does anyone have any suggestions as to how I could get this to
      > > work a bit more like I intend?
      > >
      > >
      > [Non-text portions of this message have been removed]
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