--- In PCGenListFileHelp@yahoogroups.com
, Doug Limmer <adventure@...> wrote:
> You could have the effect of the items built in to the template; that
> would give you the equipment's abilities without the weight. I don't
> know if that's much less work than making a bunch of weight 0 items, though.
That might actually be a better idea, especially for the armor and shield, which are giving me most of the encumbrance problems. I could see if I can add it to the "remove racial bonuses" templates as those are more or less tailored to specific characters anyway.
It's not ideal, but it might be a more doable workaround than maintaining 7 equipment sets per character.
> On 8/8/2012 1:22 PM, rogerwllco wrote:
> > --- In PCGenListFileHelp@yahoogroups.com
> > <mailto:PCGenListFileHelp%40yahoogroups.com>, Susan Dittmar
> > <Susan.Dittmar@> wrote:
> > >
> > > Hi,
> > >
> > > Quoting rogerwllco (g.a.renting@):
> > > > I have a shapeshifting character (mostly Master of Many Forms).
> > > > I want to use the different shapes by applying templates on the
> > fly in PCGen.
> > > > [...]
> > >
> > > How about creating appropriate equipment sets? Then you would
> > > - add the template to remove racial stuff
> > > - add the template to apply the new form's abilities
> > > - switch to the appropriate equipment set
> > >
> > I had not thought about different equipment sets, thanks for the idea,
> > it will at least solve a part of my problem.
> > > If I understood the rules correctly, most items (except for armor and
> > > shield with the Wild ability, and some very very few other items) do
> > *not*
> > We have some house rules (who doesn't when it comes to the
> > polymorph/wildshape mess), but my biggest problem are the armor and
> > shield, because they have the Wild enchant. If I change into a Will'o
> > Wisp, I get 1 Str and 29 Dex and Small size.
> > All of a sudden I'm more than heavy encumbered from my armor and
> > shield. (Mithril chain shirt and large wooden shield). I can not
> > remove them from the equipment set, as then I no longer get the armor
> > bonus.
> > Now what Wild does is somewhat open to interpretation:
> > SRD 3.5: Wild
> > The wearer of a suit of armor or a shield with this ability preserves
> > his armor bonus (and any enhancement bonus) while in a wild shape.
> > Armor and shields with this ability usually appear to be made covered
> > in leaf patterns. While the wearer is in a wild shape, the armor
> > cannot be seen.
> > This text is not entirely clear, but I'm assuming that the armor did
> > meld into the new shape but still provides the bonus. Next to this I'm
> > assuming that such an armor does no longer count against the
> > encumbrance, or otherwise Druids and other shape shifters would have a
> > very hard time changing into anything tiny, or at least much smaller
> > and weaker than themselves. (Toad, Bat, Raven all have Str 1).
> > I suppose I will just make 7 equipment sets, (D/T/S/M/L/H/C) with my
> > entire list of equipment, but then with custom versions with 0 cost
> > and weight. (0 cost so that the value of what the character owns
> > doesn't go out of whack).
> > I was just wondering if there is an easier way to do this. With
> > multiple shapeshifting characters in the campain, this is quite a hassle.
> > > change upon your character shifting, so you would need a different
> > set of
> > > items anyhow. And it's not difficult to keep that up to date, as the
> > > information about 'not added items' is equipment-set dependent.
> > >
> > > I like the idea to split up the removal-code and the ability adding
> > code in
> > > the code base, but I think I would even add the call to the
> > > removal-template to the new form's template, so the first two steps
> > really
> > > condense to one. And perhaps it's even possible to have the
> > equipment set
> > > chosen by template -- I do not know about that.
> > >
> > I need separate templates for the removal and addition, as there are
> > multiple characters, from different races, that have shape shifting
> > abilities.
> > For the dwarf I remove darkvision and con bonus, for the tiefling it's
> > dex, darkvision and elemental resistances, for the half-orc it's str
> > and darkvision, etc. It's a shape shifter heavy campaign and a lot of
> > work in PCGen. (created templates for well over a hunded monster shapes).
> > > Hope that helps (and I did not grossly misunderstand anything),
> > >
> > Thanks for the help. Any suggestions where it can be solved with a
> > template is still useful, but with the different equipment sets it at
> > least gets somewhat manageable.
> > > Susan
> > >
> [Non-text portions of this message have been removed]