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Re: Custom Prestige Class requirements and abilities

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  • herzogaldilkassach
    ... Sorry about that. I wanted it to use the type specifier so i woulnt have to list all skills explicitly in the abilitylist, possibly missing skills when
    Message 1 of 6 , Jul 26, 2012
      --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Hi,
      >
      >
      >
      > On 7/24/2012 8:19 AM, herzogaldilkassach wrote:
      > > --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@> wrote:
      > >> Hi,
      > >>
      > >>
      > >>
      > >> On 7/23/2012 6:02 AM, herzogaldilkassach wrote:
      > >>> I'm in the process of entering a home-made prestige class, and am running into some issues.
      > >>>
      > >>> Could you help me:
      > >>>
      > >>> a) determine how this could be done
      > >>> or
      > >>> b) by telling me this cannot be done
      > >>>
      > >>> Issues:
      > >>>
      > >>> 1. requirement: Detect Magic as a spell or spelllike ability.
      > >>> As a spell works (prespell) but it doesn't recognise a spell on the INATE list (a spelllike ability). Should this work? (in that case, the spelllike ability entry probably has an error in it, and I'll investigate that myself)
      > >>>
      > >>> 2. class feature: bonus skill focus feat, restricted to Craft skills.
      > >>> I currently have it as a generic skill focus in it's own abilitycategory, but I would prefer coding up the craft skill restriction.
      > >> Use ABILITYLIST:Skill Focus (Craft (x))|Skill Focus (Craft (y))
      > >>
      > >> repeat replacing x and y with the real skill names that exist.
      > >>
      > > This works, although I would have preferred to use Skill Focus(TYPE.Craft)
      > > Too bad that doesn't work.
      >
      > I'm not understanding your request there. You want it to select all skills of the craft type?
      >

      Sorry about that. I wanted it to use the type specifier so i woulnt have to list all skills explicitly in the abilitylist, possibly missing skills when they are added to the datasets


      > >
      > >>> 3. class feature: bonus feat from the list :
      > >>> Weapon Focus (warhammer), Weapon Specialization (warhammer), Greater Weapon Focus (warhammer), Greater Weapon specialization (warhammer)
      > >>> Where levels of the prestige class count as fighter levels regarding qualifying for these feats only.
      > >>> I currently have coded up the levels of the prc as counting towards fighter feat requirements for all feats, but I would prefer to restrict it to this list.
      > >> Use ABILITYLIST to narrow it to those choices, but instead of Ability you want to set it to Feat. It
      > >> will respect the PRExxx.
      > >>
      > >> Next, find the Fighter Level qualification variable, and then simply add 'BONUS:VAR|FighterLvl|CL'
      > >> or whatever is being used in place of the FighterLvl on a Class level line (preferably level 1 line).
      > >>
      > > This works, but also allows me to take fighter-only feats for my 'normal' feat selection. Any option to disable that?
      >
      > You asked to have something that works with the fighter levels, but now you don't want it too? You
      > have to be specific in your request if you want the perfect solution.
      >
      > Based upon what it sounds like you are requesting:
      > Change from Feat, to Ability, set up each ability to virtually grant the feat in question, set the
      > prereq to something other than the FighterLvl variable.
      >
      > Example:
      >
      > My Fighter Feat ~ Awesome Blow
      > CATEGORY:Special Abilty
      > TYPE:NotFighter
      > VFEAT:Awesome Blow
      > PREVARGTEQ:NotFighterLvl,10
      >
      > DEFINE:NotFighterLvl|0
      > BONUS:VAR|NotFighterLvl|FighterLvl
      > Then Bonus the 'NotFighterLvl' in your class.
      >
      > That should cover what you are now requesting.
      >
      > And now this sleep deprived paramedic is going to go crash for a few hours.
      >

      That'ts exactly what i was looking for! Thanx!


      > >
      > >>> 4. bonus skill point that must be assigned to craft skill.
      > >>> I currently have this coded up as a generic skill point, but would prefer the restriction to be build in.
      > >> Make an ability for each skill like so:
      > >>
      > >> Bonus Skill ~ Craft (Bows)
      > >> CATEGORY:Special Ability
      > >> TYPE:BonusSkillCraft
      > >> BONUS:SKILL|Craft (x)|y
      > >>
      > >> or if this is supposed to be a skill rank point
      > >>
      > >> BONUS:SKILLRANK|Craft (x)|y
      > >>
      > >> Repeat for all the craft skills, and then set up the ABILITYCATEGORY to grab those either using the
      > >> TYPE method or ABILITYLIST method.
      > >>
      > > This (bonus:skillrank) works like a charm. Thanks!
      > >
      > >
      > >> Cheers,
      > >>
      > >>> Any help appreciated!
      > >>>
      > >>>
      > >>>
      > >>> ------------------------------------
      > >>>
      > >>> Yahoo! Groups Links
      > >>>
      > >>>
      > >>>
      > >>>
      > >> --
      > >> Andrew Maitland (LegacyKing)
      > >> Admin Silverback - PCGen Board of Directors
      > >> Data 2nd, Docs Tamarin, OS Lemur
      > >> Unique Title "Quick-Silverback Tracker Monkey"
      > >> Unique Title "The Torturer of PCGen"
      > >>
      > >>
      > >> [Non-text portions of this message have been removed]
      > >>
      > >
      > >
      > > ------------------------------------
      > >
      > > Yahoo! Groups Links
      > >
      > >
      > >
      > >
      >
      >
      > [Non-text portions of this message have been removed]
      >
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