Quoting William (willmercier@...
> I would like to create a couple of Kits. One would be to add a free Feat
> as an example for whatever reason, the other would be say a set group of
> equipment that everyone could start with or use (so for example i want to
> create a kit of weapons that different encounters would use and load them
> all instead of adding one to each character.) I have loaded the Rsrd
> campaign set - Core Books 1-3 however when I go to add kit all i see are
> were-**** and then varirous treasure tables. How do I preceed?
Creating kits is not difficult, though you need to get started on your own
data set for that. I'm sure Andrew (or someone else) has the right pointer
for the start.
He already wrote up the basics for the free feat kit. For equipment, I have
an example Adventurer's Kit for you. Put it in your private kit file and make
sure it is loaded with the sources (see above).
STARTPACK:Adventurer's Pack <tab> EQUIPBUY:100 <tab> VISIBLE:YES APPLY:INSTANT
GEAR:Backpack <tab> SIZE:PC <tab> LOCATION:Not Carried
GEAR:Sack <tab> SIZE:PC <tab> LOCATION:Not Carried
GEAR:Pouch (Belt) <tab> SIZE:PC <tab> LOCATION:Carried
GEAR:Bedroll <tab> SIZE:PC <tab> LOCATION:Backpack
GEAR:Flint and Steel <tab> SIZE:PC <tab> LOCATION:Backpack
GEAR:Waterskin (Filled) <tab> SIZE:PC <tab> LOCATION:Backpack
GEAR:Torch <tab> QTY:3 <tab> LOCATION:Backpack
GEAR:Rations (Trail/Per Day) <tab> SIZE:PC <tab> QTY:3 <tab> LOCATION:Backpack
GEAR:Soap (Per Lb.) <tab> LOCATION:Backpack
GEAR:Whetstone <tab> LOCATION:Backpack
GEAR:Rope (Hempen/50 Ft.) <tab> LOCATION:Backpack
GEAR:Sunrod <tab> SIZE:PC <tab> QTY:2 <tab> LOCATION:Pouch (Belt)
You can copy-and-paste this, just replace every ' <tab> ' with one (or, for
readability, more) tab.
Once this kit is loaded with the sources, after creating a character and
granting him/her money you just go to first tab, where you can find the button
to add a kit. Choose the kit to add.
If your character does not have enough money, only those items up to the
available money are added, rest will throw warnings. If you want to make sure
the character is granted enough money (in fact, if you want to first give the
money to him), include something like the following line after the first:
FUNDS:gp <tab> QTY:14
Hope that helps you,