Re: add spells to existing spelllist
- Tried using an ability category, and it works.
However, I'm now running into another problem: if the target class already has the spell at a higher level, it won't accept the spell at the lower level
(example: cleric has Dispel Evil at lvl 5, Paladin has Dispel Evil at lvl 4, adding Dispel Evil at lvl 4 to the Cleric spelllist has no effect....)
--- In PCGenListFileHelp@yahoogroups.com, Doug Limmer <adventure@...> wrote:
> On 12/14/2011 4:28 AM, herzogaldilkassach wrote:
> > Since this will be an addition to the normal spelllist added inside a
> > prestige class, I'd have to get the actual class to add the spelllist
> > to from somewhere.
> > I'm tried using %CHOICE, but it seems it cannot be used (tested
> > against 5.16.3, if a newer version does allow this please tell me..):
> > #option 1, does not work:
> > MyAbility<TAB>CATEGORY:Special
> > Ability<TAB>SPELLLEVEL:CLASS|%CHOICE=1|Cure Light
> > Wounds<TAB>MULT:YES<TAB>CHOOSE:SPELLCLASSES
> Ideally, in my opinion, this should be the way to do it. NEWTAG-221 is,
> I think, asking for that. CODE-1001 and NEWTAG-200 may be related
> also. It looks like they're not being worked on, though.
> > I also tried using seperate abilities per casting class, but that
> > doesn't seem to work either:
> > #option 2, does not work
> > AddSpellCasting<TAB>CATEGORY:Special
> > Ability<TAB>TYPE:SpecialQuality.Extraordinary<TAB>VISIBLE:YES<TAB>CHOOSE:ABILITY|Special
> > Ability|TYPE=AddSpellCastingWizard<TAB>MULT:YES
> > Add Spellcasting ~ Wizard<TAB>CATEGORY:Special
> > Ability<TAB>TYPE:AddSpellCastingWizard<TAB>SPELLLEVEL:CLASS|Wizard=1|Cure
> > Light Wounds
> > Add Spellcasting ~ Sorcerer<TAB>CATEGORY:Special
> > Ability<TAB>TYPE:AddSpellCastingWizard<TAB>SPELLLEVEL:CLASS|Sorcerer=1|Bless
> > (probably because I'm omitting a tag, but I'm not sure which one)
> According to the documentation, to get a CHOOSE to trigger in an
> ability, one needs to use ADD:ABILITY to add the ability, rather than
> just ABILITY. Except that I don't think I've ever managed to get
> ADD:ABILITY to work.
> I think using an ABILITYCATEGORY would work. The user would choose the
> ability through the Feats and Abilities tab, rather than through a
> pop-up window.
> [Non-text portions of this message have been removed]