K is right, 5.12 is old...
Reach is displayed, has been for a long time. I would need to see a PDF or export to see what you
have going on. But again, reach has been included for as long as I can recall. (I've been around the
project since 5.6 or so).
On 12/2/2011 5:56 AM, Martijn Verburg wrote:
> Hi Florian,
> Unfortunately it's almost impossible for us to help - we only actively
> maintain 5.16.x and 5.17.x, I'm afraid 5.12.x is consigned to the history
> archives for us.
> You can follow an upgrade path if you wish:
> On 11 November 2011 10:33, f_reber <f.reber@...> wrote:
>> Hell Andrew and Distant_Scholar,
>> thanks for your help and also your hint about the closed content. I knew
>> that sharing closed content was forbidden, but not that discussing some
>> parts of closed content material is also frowned upon. I'll pay more
>> attention to this in the future.
>> I now managed to code the race and at least the first level of the
>> Substitution class with your hints, so thanks a lot about them.
>> Size change really was not easy, I tried it with the tag that changes the
>> creature size as a whole, but I didn't want the full Stat changes, so
>> decided to code the different change as single tags one by one and was
>> mostly successfull.
>> I now have two quite special quesions, perhaps someone can help me with
>> them. I'm using PcGen 5.12. and an 3.5 game mode in the FR - quite old, but
>> perhaps someone still can help.
>> - The reach is not shown either on the preview tab nor on the PDF Exports
>> - is this correct, or did I just miss something?
>> - how can I change the text in the "Barbarian Rage" element in the first
>> page of the preview tab? Is there anyway without digging into Java code? I
>> until only did find the xml to change the PDF sheet for the export
>> Thank you,
>> Best regards,
>> --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
>>> Welcome to the PCGen community.
>>> The ability 'powerful build' has successfully been duplicated, and its
>> variants. In at least 3.5e
>>> version there are EQMODs to allow a larger weapon size without the
>>> To code a substitution class requires you to edit the lst files in the
>> data/homebrew folder, make
>>> those your own - Consult the documentation included in there, I don't
>> want to have to repeat things
>>> that are said better there. Once you've set that up, simply MOD the
>> class in question.
>>> As an example:
>>> SUBSTITIONCLASS:Name of the Class <tab> PRERACE:1,Race Name
>>> SUBSTITIONLEVEL:1 <tab> ABILITY:Special Ability|AUTOMATIC|Ability Name
>>> Then you'll just need the abilities coded up that you want.
>>> For the raging, just look up any existing barbarian, the way it's coded
>> up is right there -
>>> 'abilities_class' and 'classes_base' would be the two best locations to
>> see the interactions for that.
>>> The moderators won't get on your case for asking about 'closed content'
>> materials (Which covers most
>>> of the supplemental books put out by Wizards of the Coast) but we do
>> frown on posting entire
>>> material about the closed content. Hence, Doug's comment about keeping
>> it generic serves a two-fold
>>> purpose - it allows anyone to help you without requiring the book, and
>> keeps the moderators happy.
>>> I'd add, asking for a broad shotgun assistance - how do I code, a, b, c
>> and x, y, z is likely to
>>> prevent most users from responding, since we innately want to solve the
>> entire slew of problems.
>>> But, that means only really experienced monkeys can help, so limit it to
>> one or two questions and
>>> you'll find your questions answered faster.
>>> Once you get most of that set up, don't hesitate to ask for specific
> [Non-text portions of this message have been removed]
> Yahoo! Groups Links
> Andrew Maitland (LegacyKing)
> Admin Silverback - PCGen Board of Directors
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> Unique Title "Quick-Silverback Tracker Monkey"
> Unique Title "The Torturer of PCGen"
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