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Re: Feat to affect base attack bonus cycle (3.0)

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  • Greg
    Also, sorry about the formatting there. When I was writing it, it let me put in formatting and blank lines and such, and then apparently promptly ignored it
    Message 1 of 8 , Nov 3, 2011
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      Also, sorry about the formatting there. When I was writing it, it let me put in formatting and blank lines and such, and then apparently promptly ignored it all, not sure why that would be the case. :(
    • Arjan
      FYI this is what Weapon Specialisation looks like in lst Weapon Specialization TYPE:Special.Fighter PREFEAT:1,Weapon Focus PREVARGTEQ:WeapSpecQualify,1
      Message 2 of 8 , Nov 4, 2011
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        FYI this is what Weapon Specialisation looks like in lst>

        Weapon Specialization
        TYPE:Special.Fighter
        PREFEAT:1,Weapon Focus
        PREVARGTEQ:WeapSpecQualify,1
        MULT:YES
        CHOOSE:FEAT=Weapon Focus
        BONUS:WEAPONPROF=%LIST|DAMAGE|2

        What you need at least is:
        PREFEAT:2,Weapon Focus,Weapon Specialization

        2, not 1, because you need both feats, not just either one.

        PRECLASS:1,Fighter=8
        or
        PREVARGTEQ:WeapSpecQualify,1
        PREATT:8

        If it is indeed only for fighters than the first is best. The second will allow this feat for all classes that have access to weapon specialization tree (like some clerics) and forces a minimum BAB of +8.

        CHOOSE:FEAT=Weapon Specialization

        Will throw up the chooser and lets you pick from the weapons you have WS in. You can only have WS if you also have WF so that side is covered I think.

        After that I'm a bit at a loss I fear. ATTACKCYCLE will let you chancge the attack cycle (duh) but it seems to be a general tag. I could not fiend anything weapon specific. If a more experienced monkey can step in here I would be grateful.

        I would advise you to dive into the lst files. It's not that hard. The code is the same and the filestructure is pretty self explanatory. The excellent docs should be enough to get you started. If not, we're here to help ;)

        Regards,
        Arjan

        --- In PCGenListFileHelp@yahoogroups.com, "Greg" <gshort2@...> wrote:
        >
        > Hopefully this is the right place to ask, I just discovered PCGen today
        > and so far am very impressed. :)
        > I'm working with D&D 3.0 and am trying to add a couple house feats. The
        > one in particular that I'm having trouble with is a special "Weapon
        > Mastery" type of feat. Name aside, here's the rundown:
        > Requirements:Must be 8th level fighterMust have weapon focus and weapon
        > specialization with a particular weapon
        > Bonus:Select a weapon. Every time your lowest base attack bonus reaches
        > +4, you gain another attack with that weapon.(Basically, in the chosen
        > weapon, your attack progresses as that of an unarmed monk. If I'm
        > understanding correctly, that would be a base attack bonus cycle of 3?)
        > What I'm having trouble with:1) I'm not sure how to require that when a
        > weapon is chosen for this feat, that the weapon specialization and
        > weapon focus feats have also been taken with that particular weapon.
        > 2) I can't figure out how to make the feat affect the base attack bonus
        > at all, much less for the weapon of choice.
        > What I have:Not much. Basically, I
        > have:PRECLASS:1,FIGHTER,8PREFEAT:1,Weapon Focus,Weapon Specialization
        > I didn't put the (TYPE=) business after the WF and WS requirements
        > because it's not restricted to a particular weapon, it just all needs to
        > be the same weapon.
        > And for what it's worth, I'm doing this through the List Editors feature
        > of PCGen, as opposed to editing files by hand. I'm pretty sure I'm
        > nowhere near that point yet. :D
        > Thanks in advance for any help you folks can offer! I'd really like to
        > make this a regular part of my game. I've run games for a while, and I
        > have a group consisting of entirely new players, and they've been having
        > a blast. Being able to get all our characters into PCGen would really
        > smooth a lot of things over and help them focus more on the game and
        > less on the system. I'm sure I have other questions, too, but I'll save
        > those for another discussion in order to keep this one on a singular
        > topic. :)
        > -Greg
        >
        >
        > [Non-text portions of this message have been removed]
        >
      • Martijn Verburg
        I ll echo going into the source code - the LST editors, whilst adequate for the basics aren t really up to scratch for more complex scenarios ... [Non-text
        Message 3 of 8 , Nov 4, 2011
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          I'll echo going into the source code - the LST editors, whilst adequate for
          the basics aren't really up to scratch for more complex scenarios

          On 4 November 2011 09:13, Arjan <arjan@...> wrote:

          > **
          >
          >
          > FYI this is what Weapon Specialisation looks like in lst>
          >
          > Weapon Specialization
          > TYPE:Special.Fighter
          > PREFEAT:1,Weapon Focus
          > PREVARGTEQ:WeapSpecQualify,1
          > MULT:YES
          > CHOOSE:FEAT=Weapon Focus
          > BONUS:WEAPONPROF=%LIST|DAMAGE|2
          >
          > What you need at least is:
          > PREFEAT:2,Weapon Focus,Weapon Specialization
          >
          > 2, not 1, because you need both feats, not just either one.
          >
          > PRECLASS:1,Fighter=8
          > or
          > PREVARGTEQ:WeapSpecQualify,1
          > PREATT:8
          >
          > If it is indeed only for fighters than the first is best. The second will
          > allow this feat for all classes that have access to weapon specialization
          > tree (like some clerics) and forces a minimum BAB of +8.
          >
          > CHOOSE:FEAT=Weapon Specialization
          >
          > Will throw up the chooser and lets you pick from the weapons you have WS
          > in. You can only have WS if you also have WF so that side is covered I
          > think.
          >
          > After that I'm a bit at a loss I fear. ATTACKCYCLE will let you chancge
          > the attack cycle (duh) but it seems to be a general tag. I could not fiend
          > anything weapon specific. If a more experienced monkey can step in here I
          > would be grateful.
          >
          > I would advise you to dive into the lst files. It's not that hard. The
          > code is the same and the filestructure is pretty self explanatory. The
          > excellent docs should be enough to get you started. If not, we're here to
          > help ;)
          >
          > Regards,
          > Arjan
          >
          >
          > --- In PCGenListFileHelp@yahoogroups.com, "Greg" <gshort2@...> wrote:
          > >
          > > Hopefully this is the right place to ask, I just discovered PCGen today
          > > and so far am very impressed. :)
          > > I'm working with D&D 3.0 and am trying to add a couple house feats. The
          > > one in particular that I'm having trouble with is a special "Weapon
          > > Mastery" type of feat. Name aside, here's the rundown:
          > > Requirements:Must be 8th level fighterMust have weapon focus and weapon
          > > specialization with a particular weapon
          > > Bonus:Select a weapon. Every time your lowest base attack bonus reaches
          > > +4, you gain another attack with that weapon.(Basically, in the chosen
          > > weapon, your attack progresses as that of an unarmed monk. If I'm
          > > understanding correctly, that would be a base attack bonus cycle of 3?)
          > > What I'm having trouble with:1) I'm not sure how to require that when a
          > > weapon is chosen for this feat, that the weapon specialization and
          > > weapon focus feats have also been taken with that particular weapon.
          > > 2) I can't figure out how to make the feat affect the base attack bonus
          > > at all, much less for the weapon of choice.
          > > What I have:Not much. Basically, I
          > > have:PRECLASS:1,FIGHTER,8PREFEAT:1,Weapon Focus,Weapon Specialization
          > > I didn't put the (TYPE=) business after the WF and WS requirements
          > > because it's not restricted to a particular weapon, it just all needs to
          > > be the same weapon.
          > > And for what it's worth, I'm doing this through the List Editors feature
          > > of PCGen, as opposed to editing files by hand. I'm pretty sure I'm
          > > nowhere near that point yet. :D
          > > Thanks in advance for any help you folks can offer! I'd really like to
          > > make this a regular part of my game. I've run games for a while, and I
          > > have a group consisting of entirely new players, and they've been having
          > > a blast. Being able to get all our characters into PCGen would really
          > > smooth a lot of things over and help them focus more on the game and
          > > less on the system. I'm sure I have other questions, too, but I'll save
          > > those for another discussion in order to keep this one on a singular
          > > topic. :)
          > > -Greg
          > >
          > >
          > > [Non-text portions of this message have been removed]
          > >
          >
          >
          >


          [Non-text portions of this message have been removed]
        • Andrew
          Hi, The only method to affect a single weapon and not the whole character is the BONUS:WEAPON series of tags, and those are limited to being placed in actual
          Message 4 of 8 , Nov 4, 2011
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            Hi,

            The only method to affect a single weapon and not the whole character is the BONUS:WEAPON series of
            tags, and those are limited to being placed in actual equipment, not general feats or abilities.

            ATTACKS is the value you are looking at to modify iterations. Now here is the nasty part, ATTACKS
            will increase attacks of a given weapon, but cannot determine penalties, period - it will add a new
            attack at the highest value. I have a Feature Request that once implemented will handle that, but
            alas, it's a Feature Request and not implemented.

            The next part, well - even if you take the feat, you'll still need to add the EQMOD or manually edit
            a weapon to have the BONUS:WEAPON tag apply.

            And finally, the Game Mode is going to be your biggest obstacle as the Attack Cycle (Though it's a
            different name in the Game Mode) is what sets the iteration. And you can't set a secondary value to
            be applied if a Feat or Ability is selected. That would be another Feature Request.

            So on a scale of 'easy' to 'hard' to 'Can't do at all' - I'm going to have to say this homebrew
            request is currently in the 'Can't Do At All' category until a feature* is implemented. That said, I
            happen to have made a Feature that might help. This would be a "lot of effort for little gain"
            solution, but if you desperately want this to happen, keep reading below.

            And I'll third the List Editor in the program cannot handle this type of customization currently.

            Now, there is a small ray of light on HOW you could implement this, but it's going to be on a
            Intermediate to hard difficulty Level. In my effort to deal with Natural Attacks and such, I've made
            a new Output Block - Your Feat would have to select an ability, and you'd have to have a whole bunch
            of abilities made to cover the existing weapons, but you could in theory have a "natural attack" for
            each weapon, of course this means you'd have to use the ALPHA version of PCGen. But since I made it,
            I can help you implement it. This also means you'd have to edit your own lst files. If you really
            want to do it, I'll work with you. Since I've not had a lot of time to deal with the Natural Attacks
            yet - So many other projects demanding my time...

            What say you?

            On 11/4/2011 2:13 AM, Arjan wrote:
            > FYI this is what Weapon Specialisation looks like in lst>
            >
            > Weapon Specialization
            > TYPE:Special.Fighter
            > PREFEAT:1,Weapon Focus
            > PREVARGTEQ:WeapSpecQualify,1
            > MULT:YES
            > CHOOSE:FEAT=Weapon Focus
            > BONUS:WEAPONPROF=%LIST|DAMAGE|2
            >
            > What you need at least is:
            > PREFEAT:2,Weapon Focus,Weapon Specialization
            >
            > 2, not 1, because you need both feats, not just either one.
            >
            > PRECLASS:1,Fighter=8
            > or
            > PREVARGTEQ:WeapSpecQualify,1
            > PREATT:8
            >
            > If it is indeed only for fighters than the first is best. The second will allow this feat for all classes that have access to weapon specialization tree (like some clerics) and forces a minimum BAB of +8.
            >
            > CHOOSE:FEAT=Weapon Specialization
            >
            > Will throw up the chooser and lets you pick from the weapons you have WS in. You can only have WS if you also have WF so that side is covered I think.
            >
            > After that I'm a bit at a loss I fear. ATTACKCYCLE will let you chancge the attack cycle (duh) but it seems to be a general tag. I could not fiend anything weapon specific. If a more experienced monkey can step in here I would be grateful.
            >
            > I would advise you to dive into the lst files. It's not that hard. The code is the same and the filestructure is pretty self explanatory. The excellent docs should be enough to get you started. If not, we're here to help ;)
            >
            > Regards,
            > Arjan
            >
            > --- In PCGenListFileHelp@yahoogroups.com, "Greg" <gshort2@...> wrote:
            >> Hopefully this is the right place to ask, I just discovered PCGen today
            >> and so far am very impressed. :)
            >> I'm working with D&D 3.0 and am trying to add a couple house feats. The
            >> one in particular that I'm having trouble with is a special "Weapon
            >> Mastery" type of feat. Name aside, here's the rundown:
            >> Requirements:Must be 8th level fighterMust have weapon focus and weapon
            >> specialization with a particular weapon
            >> Bonus:Select a weapon. Every time your lowest base attack bonus reaches
            >> +4, you gain another attack with that weapon.(Basically, in the chosen
            >> weapon, your attack progresses as that of an unarmed monk. If I'm
            >> understanding correctly, that would be a base attack bonus cycle of 3?)
            >> What I'm having trouble with:1) I'm not sure how to require that when a
            >> weapon is chosen for this feat, that the weapon specialization and
            >> weapon focus feats have also been taken with that particular weapon.
            >> 2) I can't figure out how to make the feat affect the base attack bonus
            >> at all, much less for the weapon of choice.
            >> What I have:Not much. Basically, I
            >> have:PRECLASS:1,FIGHTER,8PREFEAT:1,Weapon Focus,Weapon Specialization
            >> I didn't put the (TYPE=) business after the WF and WS requirements
            >> because it's not restricted to a particular weapon, it just all needs to
            >> be the same weapon.
            >> And for what it's worth, I'm doing this through the List Editors feature
            >> of PCGen, as opposed to editing files by hand. I'm pretty sure I'm
            >> nowhere near that point yet. :D
            >> Thanks in advance for any help you folks can offer! I'd really like to
            >> make this a regular part of my game. I've run games for a while, and I
            >> have a group consisting of entirely new players, and they've been having
            >> a blast. Being able to get all our characters into PCGen would really
            >> smooth a lot of things over and help them focus more on the game and
            >> less on the system. I'm sure I have other questions, too, but I'll save
            >> those for another discussion in order to keep this one on a singular
            >> topic. :)
            >> -Greg
            >>
            >>
            >> [Non-text portions of this message have been removed]
            >>
            >
            >
            > ------------------------------------
            >
            > Yahoo! Groups Links
            >
            >
            >
            >
            > --
            > Andrew Maitland (LegacyKing)
            > Admin Silverback - PCGen Board of Directors
            > Data 2nd, Docs Tamarin, OS Lemur
            > Unique Title "Quick-Silverback Tracker Monkey"
            > Unique Title "The Torturer of PCGen"


            [Non-text portions of this message have been removed]
          • Greg
            How do monks do it in the lst, then? Since this is sort of a one-off and, at the current time, only one character has this feat for one weapon (long sword) I
            Message 5 of 8 , Nov 4, 2011
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              How do monks do it in the lst, then? Since this is sort of a one-off and, at the current time, only one character has this feat for one weapon (long sword) I don't mind a more kludgey, hard-coded solution. I wouldn't really have a problem with, say, duplicating monks as an alternate fighter class that has this ability with longsword instead of unarmed attacks, or something. Is this an option?

              I don't actually have any qualms about editing the lst files by hand, I just figured that if I could avoid it, I'd let pcgen do it for me, since it's less likely to make mistakes. But it sounds like that's only going to make my life harder, so into the lst I go. :)
            • Andrew
              Hi, Monk progression is a hardcoded solution too, and that is even more convoluted as it is done inside the Outputsheet code. Making your own lst files is a
              Message 6 of 8 , Nov 4, 2011
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                Hi,

                Monk progression is a hardcoded solution too, and that is even more convoluted as it is done inside
                the Outputsheet code.

                Making your own lst files is a nice freedom. I'll need to make sure things are set up - which
                gamemode are you using?




                On 11/4/2011 7:40 AM, Greg wrote:
                > How do monks do it in the lst, then? Since this is sort of a one-off and, at the current time, only one character has this feat for one weapon (long sword) I don't mind a more kludgey, hard-coded solution. I wouldn't really have a problem with, say, duplicating monks as an alternate fighter class that has this ability with longsword instead of unarmed attacks, or something. Is this an option?
                >
                > I don't actually have any qualms about editing the lst files by hand, I just figured that if I could avoid it, I'd let pcgen do it for me, since it's less likely to make mistakes. But it sounds like that's only going to make my life harder, so into the lst I go. :)
                >
                >
                >
                >
                >
                >
                > ------------------------------------
                >
                > Yahoo! Groups Links
                >
                >
                >
                >
                > --
                > Andrew Maitland (LegacyKing)
                > Admin Silverback - PCGen Board of Directors
                > Data 2nd, Docs Tamarin, OS Lemur
                > Unique Title "Quick-Silverback Tracker Monkey"
                > Unique Title "The Torturer of PCGen"


                [Non-text portions of this message have been removed]
              • Gregory Short
                For this, it will be SRD 3.0 for Players, although I wouldn t mind having it available for SRD 3.0 for Game Masters as well, but I can probably merge any
                Message 7 of 8 , Nov 4, 2011
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                  For this, it will be SRD 3.0 for Players, although I wouldn't mind having it available for SRD 3.0 for Game Masters as well, but I can probably merge any additions into that myself with a couple diffs/greps.

                  Depending on how much work it this will be, it might not actually be that bad to go the monk route since it would just be a bit of copy-pasta, with a check for a placeholder feat that does nothing but give a weapon type. I haven't looked at the output sheets at all so I don't even know if this is an option, but it seems like even if there's a lot of funny business with monks, it might be easy enough to just copy and paste with a few alterations.

                  -Greg

                  On Nov 4, 2011, at 12:41 PM, Andrew wrote:

                  > Hi,
                  >
                  > Monk progression is a hardcoded solution too, and that is even more convoluted as it is done inside
                  > the Outputsheet code.
                  >
                  > Making your own lst files is a nice freedom. I'll need to make sure things are set up - which
                  > gamemode are you using?
                  >
                  > On 11/4/2011 7:40 AM, Greg wrote:
                  > > How do monks do it in the lst, then? Since this is sort of a one-off and, at the current time, only one character has this feat for one weapon (long sword) I don't mind a more kludgey, hard-coded solution. I wouldn't really have a problem with, say, duplicating monks as an alternate fighter class that has this ability with longsword instead of unarmed attacks, or something. Is this an option?
                  > >
                  > > I don't actually have any qualms about editing the lst files by hand, I just figured that if I could avoid it, I'd let pcgen do it for me, since it's less likely to make mistakes. But it sounds like that's only going to make my life harder, so into the lst I go. :)
                  > >
                  > >
                  > >
                  > >
                  > >
                  > >
                  > > ------------------------------------
                  > >
                  > > Yahoo! Groups Links
                  > >
                  > >
                  > >
                  > >
                  > > --
                  > > Andrew Maitland (LegacyKing)
                  > > Admin Silverback - PCGen Board of Directors
                  > > Data 2nd, Docs Tamarin, OS Lemur
                  > > Unique Title "Quick-Silverback Tracker Monkey"
                  > > Unique Title "The Torturer of PCGen"
                  >
                  > [Non-text portions of this message have been removed]
                  >
                  >



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