Re: [PCGenListFileHelp] Re: Raise damage in one damage type and lower in the other?
- I'd avoid CHOOSE all together, plus CHOOSE:ABILITY doesn't work the way you want it to in this case.
1 <tab> BONUS:ABILITYPOOL|Your Choice Dealio|1
Swap out 1 with the level they actually get to make the choice.
Make the Abilitycategory which has just your two or three abilities. Something like
ABILITYCATEGORY:Your Choice Dealio
In your abilities have TYPE:FencerChoice so the abilitypool will pull those specified abilities, or
you can just do 'ABILITYLIST:Ability 1|Ability 2'
I can expand upon
On 10/24/2011 11:49 PM, Doug Limmer wrote:
> I was thinking of an ability pool, rather than CHOOSE.
> I'm not all that comfortable with the CHOOSE system myself. The docs
> seem to indicate that CHOOSE:ABILITY|Special
> Ability|TYPE=FencerWeaponStyleChoice would bring up a selection box for
> the two abilities. Then, maybe, something like ABILITY:Special
> Ability|AUTOMATIC|%LIST would add the ability to the character.
> This assumes the two abilities you made have the TYPE
> FencerWeaponStyleChoice (or whatever you want to call it).
> On 10/24/2011 9:50 PM, phantombluesgold wrote:
>> Ok, so I've written them out as two separate abilities. How would I
>> add a CHOOSE to the class levels in my customclasses.lst? I have the
>> "level chart" deal already going on.
>> --- In PCGenListFileHelp@yahoogroups.com
>> <mailto:PCGenListFileHelp%40yahoogroups.com>, Doug Limmer
>> <adventure@...> wrote:
>>> I think I'd do this as an ability pool; have two abilities, one that
>>> bonuses piercing and penalizes slashing, and another that does the
>>> opposite. Then let the user choose which one they want when the
>>> character is made. That would avoid the CHOOSE tag altogether.
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