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Re: Embedded newlines

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  • FerretDave
    Greetings, Thank you for the comprehensive reply, much appreciated, all understood now :-) Cheers Dave
    Message 1 of 9 , Oct 10, 2011
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      Greetings,
      Thank you for the comprehensive reply, much appreciated, all understood now :-)

      Cheers
      Dave

      --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@...> wrote:
      >
      > Hi,
      >
      > SAB will remain as a valid tag, no intent of removing it. There are a few reasons:
      >
      > 1) Homebrewers have been using it for a long time, forcing them to have to change things by hand
      > would be uncool. SAB can be placed in a FEAT or CLASS, changing it to an ability requires making an
      > ability, placing the SAB:x in the Ability and changing it to DESC or BENEFIT, and then having the
      > Class reference the ability. This is not something that can be automated or made automatic conversion.
      >
      > 2) Other than core sets, and all future sets put forth, backwards conversions of all the sets still
      > using the SAB tag is a massive undertaking and not one that any of the main data monkeys has time
      > for - All the data monkey power is concentrated on keeping up with Pathfinder books, adventure paths
      > and whatever else is dropping into their hands. I think folks are more excited about getting Data
      > Sets for Pathfinder, then getting the older 3.x sets converted from SAB to Abilities. And let's not
      > forget fixing bugs of those new shiny sets.
      >
      > 3) It's not causing any issue for the Core Code, so no reason to deprecate it. Most deprecation
      > happens when an updated version of the tag comes out, or if the syntax needs to be changed to remove
      > ambiguity or streamline how it works. SAB was already changed to fix a problem back when it was
      > 'SA'. In it's present form it still works fine.
      >
      > As to a Special Abilities section - If you follow the monster stat blocks in official releases, they
      > are listed as either Special Attacks or Special Qualities, not Special Abilities. SAB = Special
      > Abilities for the very reason there was no EASY method to categorize either one as SA or SQ. Hence
      > the compromise of Special Abilities section was used. As the OS Block is NEVER seen if it's not
      > used, Like many of our OS Blocks, it's not an issue. It also clearly defines what is old and new.
      > Special Abilities output is NOT the same as SQ or SA, and trying to shoehorn an Ability to use the
      > SAB block would be very very messy.
      >
      > Special Ability section only displays the SAB text.
      > SA and SQ display the Ability Name, The Desc or Benefit tag, the Source and Page. Which is why they
      > are distinctly different. And as a perk, the Abilities themselves can be re-arranged using SORTKEY.
      > That is something SAB cannot do.
      >
      > Cheers,
      >
      >
      >
      > On 9/30/2011 5:39 AM, FerretDave wrote:
      > > Greetings,
      > > Definitely am trying to move away from SAB, still plenty of updates to do, but getting there, and starting to get the hang of abilities now, thank you.
      > >
      > > I suppose it feels odd that we have 'Special Abilities' that do *NOT* output into the 'SPECIAL ABILITIES' part of the OS.
      > >
      > > So for abilities, its either a Quality or an Attack, and those are the only output options.
      > > Will SAB itself be deprecated soon? At that point, could (would) we have a 'Special Abilities' output section in the OS for actual abilities? or is 'Special Qualities' the new name for this going forward?
      > >
      > > Cheers
      > > D
      > >
      > > --- In PCGenListFileHelp@yahoogroups.com, Andrew <drew0500@> wrote:
      > >> Hi,
      > >>
      > >> Special Abilities is the name of the OS block for SA/SAB stuff - there wasn't any method to
      > >> distinguish the Special Qualities from Special Attacks for SAB. We now have Abilities which are a
      > >> Lot more flexible in displaying how we want them to display.
      > >>
      > >> The Main Two OS Blocks for Abilities are:
      > >> Special Qualities - Activated by having CATEGORY:Special Ability & TYPE:SpecialQuality
      > >> Special Attacks - Activated by having CATEGORY:Special Ability & TYPE:SpecialAttack
      > >>
      > >> If you use both TYPEs, then the ability will appear in both locations.
      > >>
      > >> To my knowledge there is no TYPE:SpecialAbility in the standard blocks, it's not used in any of the
      > >> standard abilities.
      > >>
      > >> Cheers,
      > >>
      > >> On 9/29/2011 7:30 AM, FerretDave wrote:
      > >>> Greetings,
      > >>> ok, when I said that I couldn't get special abilities to use this, I was referring to the OS block ('SPECIAL ABILITIES'), which I think is just for SAB, I was thinking I could get abilities to appear in this block somehow.
      > >>>
      > >>> All of my ability related special abilities appear in the 'Special Qualities' OS block, regardless of whether they are flagged as TYPE:SpecialAbility or TYPE:SpecialQuality is that correct? Should we not have 'Special Abilities' separately from 'Special Qualities'?
      > >>>
      > >>> This is all via exporting to PDF using d20\fantasy\pdf\csheet_fantasy_simple_grey.xslt using 5.17.8 with RSRD and homebrew
      > >>>
      > >>> --- In PCGenListFileHelp@yahoogroups.com, Doug Limmer <adventure@> wrote:
      > >>>> I double-checked this, and it works with Special Abilities and DESC. It
      > >>>> even works on the PDF export, which I didn't expect; it essentially
      > >>>> starts a new paragraph.
      > >>>>
      > >>>> I didn't realize one could do this. Now some old ideas I've had look
      > >>>> more feasible...
      > >>>>
      > >>>> DS/DL
      > >>>>
      > >>>> On 9/28/2011 4:25 PM, FerretDave wrote:
      > >>>>> Greetings,
      > >>>>>
      > >>>>> I've just noticed (in a characters .pcg save file,in the companions
      > >>>>> list), the use of '&nl;' for embedded newlines , and thought I could
      > >>>>> make use of that to improve the output of some abilities/feats via my
      > >>>>> homebrew.
      > >>>>> Playing around with this a while, I've discovered the following:
      > >>>>>
      > >>>>> (all using 'abilities'):
      > >>>>> Special Qualities use DESC for output, and support these embedded newlines
      > >>>>> Special Abilities use 'SAB' for output, and dont support them.
      > >>>>>
      > >>>>> This was disappointing, as it means I've either got to not use this
      > >>>>> nice feature, or change various things over to qualities rather than
      > >>>>> abilities.
      > >>>>>
      > >>>>> Is there a plan to enhance the output for SAB to parse newlines, or,
      > >>>>> would it be appropriate for Special Abilities to use DESC rather than
      > >>>>> (or even as well as) SAB?
      > >>>>> (assuming DESC on Abilities would also allow embedded newlines...)
      > >>>>>
      > >>>>> (5.17.8 RSRD+homebrew)
      > >>>>>
      > >>>>> Cheers
      > >>>>> Dave
      > >>>>>
      > >>>> [Non-text portions of this message have been removed]
      > >>>>
      > >>> ------------------------------------
      > >>>
      > >>> Yahoo! Groups Links
      > >>>
      > >>>
      > >>>
      > >>>
      > >>> --
      > >>> Andrew Maitland (LegacyKing)
      > >>> Admin Silverback - PCGen Board of Directors
      > >>> Data 2nd, Docs Tamarin, OS Lemur
      > >>> Unique Title "Quick-Silverback Tracker Monkey"
      > >>> Unique Title "The Torturer of PCGen"
      > >> [Non-text portions of this message have been removed]
      > >>
      > >
      > >
      > > ------------------------------------
      > >
      > > Yahoo! Groups Links
      > >
      > >
      > >
      > >
      > > --
      > > Andrew Maitland (LegacyKing)
      > > Admin Silverback - PCGen Board of Directors
      > > Data 2nd, Docs Tamarin, OS Lemur
      > > Unique Title "Quick-Silverback Tracker Monkey"
      > > Unique Title "The Torturer of PCGen"
      >
      >
      > [Non-text portions of this message have been removed]
      >
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