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Re: [PCGenListFileHelp] [STEFAN] Campaign Traits not Visible

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  • Stefan Radermacher
    Yes, this has been implemented as of SVN revision 15145, back in June. Regards, Stefan.
    Message 1 of 11 , Aug 5, 2011
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      Yes, this has been implemented as of SVN revision 15145, back in June.

      Regards,
      Stefan.

      On 05.08.2011 13:01, Martijn Verburg wrote:
      > *Bump* :)
      >
      > On 16 February 2011 15:45, Martijn Verburg <martijnverburg@...> wrote:
      >
      >> Hi all,
      >>
      >> Was this resolved?
      >>
      >> K
      >>
      >>
      >> On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
      >> radermacher@...> wrote:
      >>
      >>>
      >>>
      >>> Campaign traits in PCGen were originally set up as their own ability
      >>> category to enforce the rule that one of the traits selected by a
      >>> character in a campaign that uses them is one of them (see below).
      >>>
      >>> However, it makes sense to allow a character to take a "normal" trait
      >>> instead, maybe because the character was created much later than at the
      >>> start of the campaign, at a time when the original traits no longer make
      >>> sense. Usually campaign traits are designed to involve the character in
      >>> the circumstances at the beginning of the campaign, and in later
      >>> adventures these circumstances quite possibly are no longer relevant.
      >>> Thus, it may make no sense to force a newly introduced character to take
      >>> a background trait only relevant to a part of the campaign that
      >>> character never had a part in.
      >>>
      >>> Because of this rationale I intended to remove the ability category for
      >>> campaign traits and lump them together with all the other traits, of
      >>> course with their own type. I'm not sure how much of this was carried
      >>> out across the datasets. I will go over all of the relevant sets
      >>> tomorrow and implement this correctly.
      >>>
      >>> Regarding the rules: there are various categories of traits: combat,
      >>> faith, magic, social, race, religion, regional, equipment, and campaign.
      >>> (I may have forgotten a type possibly). When using the traits rules, a
      >>> PC (and only a PC) gets to select two traits, which must be from
      >>> different categories. A character can take the Additional Traits feat
      >>> (once only) and gain two more traits, which must be from other
      >>> categories than any of his other traits. At no time can a character
      >>> possess two traits that are from the same category.
      >>>
      >>> In campaigns that make use of campaign traits (such as Paizo's adventure
      >>> path campaigns) one of the character's traits must be chosen from that
      >>> campaign's campaign traits, which are presented in the respective
      >>> Player's Guide PDF. As stated above, this may not make sense for a
      >>> character introduced later into a running campaign.
      >>>
      >>> Regards,
      >>> Stefan.
      >>>
      >>>
      >>> On 24.01.2011 23:15, Andrew Maitland wrote:
      >>>> Hi,
      >>>>
      >>>> This was set up differently, but I didn't set it up this way, Stefan
      >>> did, and I'm not certain what
      >>>> the rationale was... Before changing something, I'd like to know what
      >>> the reasoning was. Alternate
      >>>> rules, errata, etc.
      >>>>
      >>>> Since I obviously don't have all that much free time to chase this one
      >>> down, can someone with a fair
      >>>> understanding of the rules break it down for me... How many traits do
      >>> you get, and what are the
      >>>> restrictions in obtaining them?
      >>>>
      >>>> I know you can only have one of each "group".
      >>>>
      >>>> The fix is fairly easy, but again, knowing why so I'm not messing it up
      >>> and fixing it again would be
      >>>> nice. ;)
      >>>>
      >>>>
      >>>> On 1/24/2011 2:07 PM, Martijn Verburg wrote:
      >>>>> Hi Andrew,
      >>>>>
      >>>>> Any luck with this?
      >>>>>
      >>>>> K
      >>>>>
      >>>>> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
      >>> wrote:
      >>>>>
      >>>>>>
      >>>>>> Hi,
      >>>>>>
      >>>>>> Looks like campaign traits were set up to be different. I'm going to
      >>> have
      >>>>>> to dig deeper to
      >>>>>> understand why this was done.
      >>>>>>
      >>>>>>
      >>>>>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
      >>>>>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
      >>>>>> Kingmaker
      >>>>>>> data sets, none of the Campaign Traits show up on the Traits tab.
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>> Am I missing something?
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>> [Non-text portions of this message have been removed]
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>> ------------------------------------
      >>>>>>>
      >>>>>>> Yahoo! Groups Links
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>>>
      >>>>>> --
      >>>>>> Andrew Maitland (LegacyKing)
      >>>>>> Admin Silverback - PCGen Board of Directors
      >>>>>> Data 2nd, Docs Tamarin, OS Lemur
      >>>>>> Unique Title "Quick-Silverback Tracker Monkey"
      >>>>>> Unique Title "The Torturer of PCGen"
      >>>>>>
      >>>>>>
      >>>>>> [Non-text portions of this message have been removed]
      >>>>>>
      >>>>>>
      >>>>>>
      >>>>>
      >>>>> [Non-text portions of this message have been removed]
      >>>>>
      >>>>>
      >>>>>
      >>>>> ------------------------------------
      >>>>>
      >>>>> Yahoo! Groups Links
      >>>>>
      >>>>>
      >>>>>
      >>>>>
      >>>>
      >>>
      >>>
      >>>
      >>
      >>
      >
      >
      > [Non-text portions of this message have been removed]
      >
      >
      >
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