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Re: [PCGenListFileHelp] [STEFAN] Campaign Traits not Visible

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  • Martijn Verburg
    *Bump* :) ... [Non-text portions of this message have been removed]
    Message 1 of 11 , Aug 5, 2011
    • 0 Attachment
      *Bump* :)

      On 16 February 2011 15:45, Martijn Verburg <martijnverburg@...> wrote:

      > Hi all,
      >
      > Was this resolved?
      >
      > K
      >
      >
      > On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
      > radermacher@...> wrote:
      >
      >>
      >>
      >> Campaign traits in PCGen were originally set up as their own ability
      >> category to enforce the rule that one of the traits selected by a
      >> character in a campaign that uses them is one of them (see below).
      >>
      >> However, it makes sense to allow a character to take a "normal" trait
      >> instead, maybe because the character was created much later than at the
      >> start of the campaign, at a time when the original traits no longer make
      >> sense. Usually campaign traits are designed to involve the character in
      >> the circumstances at the beginning of the campaign, and in later
      >> adventures these circumstances quite possibly are no longer relevant.
      >> Thus, it may make no sense to force a newly introduced character to take
      >> a background trait only relevant to a part of the campaign that
      >> character never had a part in.
      >>
      >> Because of this rationale I intended to remove the ability category for
      >> campaign traits and lump them together with all the other traits, of
      >> course with their own type. I'm not sure how much of this was carried
      >> out across the datasets. I will go over all of the relevant sets
      >> tomorrow and implement this correctly.
      >>
      >> Regarding the rules: there are various categories of traits: combat,
      >> faith, magic, social, race, religion, regional, equipment, and campaign.
      >> (I may have forgotten a type possibly). When using the traits rules, a
      >> PC (and only a PC) gets to select two traits, which must be from
      >> different categories. A character can take the Additional Traits feat
      >> (once only) and gain two more traits, which must be from other
      >> categories than any of his other traits. At no time can a character
      >> possess two traits that are from the same category.
      >>
      >> In campaigns that make use of campaign traits (such as Paizo's adventure
      >> path campaigns) one of the character's traits must be chosen from that
      >> campaign's campaign traits, which are presented in the respective
      >> Player's Guide PDF. As stated above, this may not make sense for a
      >> character introduced later into a running campaign.
      >>
      >> Regards,
      >> Stefan.
      >>
      >>
      >> On 24.01.2011 23:15, Andrew Maitland wrote:
      >> > Hi,
      >> >
      >> > This was set up differently, but I didn't set it up this way, Stefan
      >> did, and I'm not certain what
      >> > the rationale was... Before changing something, I'd like to know what
      >> the reasoning was. Alternate
      >> > rules, errata, etc.
      >> >
      >> > Since I obviously don't have all that much free time to chase this one
      >> down, can someone with a fair
      >> > understanding of the rules break it down for me... How many traits do
      >> you get, and what are the
      >> > restrictions in obtaining them?
      >> >
      >> > I know you can only have one of each "group".
      >> >
      >> > The fix is fairly easy, but again, knowing why so I'm not messing it up
      >> and fixing it again would be
      >> > nice. ;)
      >> >
      >> >
      >> > On 1/24/2011 2:07 PM, Martijn Verburg wrote:
      >> >> Hi Andrew,
      >> >>
      >> >> Any luck with this?
      >> >>
      >> >> K
      >> >>
      >> >> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
      >> wrote:
      >> >>
      >> >>>
      >> >>> Hi,
      >> >>>
      >> >>> Looks like campaign traits were set up to be different. I'm going to
      >> have
      >> >>> to dig deeper to
      >> >>> understand why this was done.
      >> >>>
      >> >>>
      >> >>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
      >> >>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
      >> >>> Kingmaker
      >> >>>> data sets, none of the Campaign Traits show up on the Traits tab.
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>> Am I missing something?
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>> [Non-text portions of this message have been removed]
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>> ------------------------------------
      >> >>>>
      >> >>>> Yahoo! Groups Links
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>>>
      >> >>> --
      >> >>> Andrew Maitland (LegacyKing)
      >> >>> Admin Silverback - PCGen Board of Directors
      >> >>> Data 2nd, Docs Tamarin, OS Lemur
      >> >>> Unique Title "Quick-Silverback Tracker Monkey"
      >> >>> Unique Title "The Torturer of PCGen"
      >> >>>
      >> >>>
      >> >>> [Non-text portions of this message have been removed]
      >> >>>
      >> >>>
      >> >>>
      >> >>
      >> >> [Non-text portions of this message have been removed]
      >> >>
      >> >>
      >> >>
      >> >> ------------------------------------
      >> >>
      >> >> Yahoo! Groups Links
      >> >>
      >> >>
      >> >>
      >> >>
      >> >
      >>
      >>
      >>
      >
      >


      [Non-text portions of this message have been removed]
    • Stefan Radermacher
      Yes, this has been implemented as of SVN revision 15145, back in June. Regards, Stefan.
      Message 2 of 11 , Aug 5, 2011
      • 0 Attachment
        Yes, this has been implemented as of SVN revision 15145, back in June.

        Regards,
        Stefan.

        On 05.08.2011 13:01, Martijn Verburg wrote:
        > *Bump* :)
        >
        > On 16 February 2011 15:45, Martijn Verburg <martijnverburg@...> wrote:
        >
        >> Hi all,
        >>
        >> Was this resolved?
        >>
        >> K
        >>
        >>
        >> On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
        >> radermacher@...> wrote:
        >>
        >>>
        >>>
        >>> Campaign traits in PCGen were originally set up as their own ability
        >>> category to enforce the rule that one of the traits selected by a
        >>> character in a campaign that uses them is one of them (see below).
        >>>
        >>> However, it makes sense to allow a character to take a "normal" trait
        >>> instead, maybe because the character was created much later than at the
        >>> start of the campaign, at a time when the original traits no longer make
        >>> sense. Usually campaign traits are designed to involve the character in
        >>> the circumstances at the beginning of the campaign, and in later
        >>> adventures these circumstances quite possibly are no longer relevant.
        >>> Thus, it may make no sense to force a newly introduced character to take
        >>> a background trait only relevant to a part of the campaign that
        >>> character never had a part in.
        >>>
        >>> Because of this rationale I intended to remove the ability category for
        >>> campaign traits and lump them together with all the other traits, of
        >>> course with their own type. I'm not sure how much of this was carried
        >>> out across the datasets. I will go over all of the relevant sets
        >>> tomorrow and implement this correctly.
        >>>
        >>> Regarding the rules: there are various categories of traits: combat,
        >>> faith, magic, social, race, religion, regional, equipment, and campaign.
        >>> (I may have forgotten a type possibly). When using the traits rules, a
        >>> PC (and only a PC) gets to select two traits, which must be from
        >>> different categories. A character can take the Additional Traits feat
        >>> (once only) and gain two more traits, which must be from other
        >>> categories than any of his other traits. At no time can a character
        >>> possess two traits that are from the same category.
        >>>
        >>> In campaigns that make use of campaign traits (such as Paizo's adventure
        >>> path campaigns) one of the character's traits must be chosen from that
        >>> campaign's campaign traits, which are presented in the respective
        >>> Player's Guide PDF. As stated above, this may not make sense for a
        >>> character introduced later into a running campaign.
        >>>
        >>> Regards,
        >>> Stefan.
        >>>
        >>>
        >>> On 24.01.2011 23:15, Andrew Maitland wrote:
        >>>> Hi,
        >>>>
        >>>> This was set up differently, but I didn't set it up this way, Stefan
        >>> did, and I'm not certain what
        >>>> the rationale was... Before changing something, I'd like to know what
        >>> the reasoning was. Alternate
        >>>> rules, errata, etc.
        >>>>
        >>>> Since I obviously don't have all that much free time to chase this one
        >>> down, can someone with a fair
        >>>> understanding of the rules break it down for me... How many traits do
        >>> you get, and what are the
        >>>> restrictions in obtaining them?
        >>>>
        >>>> I know you can only have one of each "group".
        >>>>
        >>>> The fix is fairly easy, but again, knowing why so I'm not messing it up
        >>> and fixing it again would be
        >>>> nice. ;)
        >>>>
        >>>>
        >>>> On 1/24/2011 2:07 PM, Martijn Verburg wrote:
        >>>>> Hi Andrew,
        >>>>>
        >>>>> Any luck with this?
        >>>>>
        >>>>> K
        >>>>>
        >>>>> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
        >>> wrote:
        >>>>>
        >>>>>>
        >>>>>> Hi,
        >>>>>>
        >>>>>> Looks like campaign traits were set up to be different. I'm going to
        >>> have
        >>>>>> to dig deeper to
        >>>>>> understand why this was done.
        >>>>>>
        >>>>>>
        >>>>>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
        >>>>>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
        >>>>>> Kingmaker
        >>>>>>> data sets, none of the Campaign Traits show up on the Traits tab.
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>> Am I missing something?
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>> [Non-text portions of this message have been removed]
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>> ------------------------------------
        >>>>>>>
        >>>>>>> Yahoo! Groups Links
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>>>
        >>>>>> --
        >>>>>> Andrew Maitland (LegacyKing)
        >>>>>> Admin Silverback - PCGen Board of Directors
        >>>>>> Data 2nd, Docs Tamarin, OS Lemur
        >>>>>> Unique Title "Quick-Silverback Tracker Monkey"
        >>>>>> Unique Title "The Torturer of PCGen"
        >>>>>>
        >>>>>>
        >>>>>> [Non-text portions of this message have been removed]
        >>>>>>
        >>>>>>
        >>>>>>
        >>>>>
        >>>>> [Non-text portions of this message have been removed]
        >>>>>
        >>>>>
        >>>>>
        >>>>> ------------------------------------
        >>>>>
        >>>>> Yahoo! Groups Links
        >>>>>
        >>>>>
        >>>>>
        >>>>>
        >>>>
        >>>
        >>>
        >>>
        >>
        >>
        >
        >
        > [Non-text portions of this message have been removed]
        >
        >
        >
        > ------------------------------------
        >
        > Yahoo! Groups Links
        >
        >
        >
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