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Character Class Creation

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  • Toras
    I m currently working on coding some of the Gestalt classes from the boook Unearthed Arcana and while working on the Sorcerer/Wizard class ran into a problem
    Message 1 of 11 , Jan 15, 2011
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      I'm currently working on coding some of the Gestalt classes from the boook Unearthed Arcana and while working on the Sorcerer/Wizard class ran into a problem where I can select the sorcerer half of the spells but now the wizard half. With this class combination I should be albe to have the character have a roster of known spells, as well as use a spellbook like a normal wizard. Below is the class as it is currently laid out. Any help would be appreciated.

      CLASS:Mageborn ABB:MgB CSKILL:Bluff|Concentration|TYPE.Craft|Decipher Script|TYPE.Knowledge|TYPE.Profession|Spellcraft HD:4 KEY:Mageborn MAXLEVEL:NOLIMIT MEMORIZE:YES MODTOSKILLS:YES NAMEISPI:NO OUTPUTNAME:Mageborn SOURCELONG:Revised (v.3.5) System Reference Document SOURCEPAGE:ClassesII.rtf SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 SPELLBOOK:YES SPELLLIST:2|Sorcerer|Wizard SPELLSTAT:CHA SPELLTYPE:Arcane STARTSKILLPTS:2 TYPE:Gestalt.Custom VISIBLE:YES
      0 BONUS:CASTERLEVEL|SORCERER|CL BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=BASE.REPLACE
      1 BONUS:VAR|FMLEVEL|CL ABILITY:Special Ability|AUTOMATIC|Summon Familiar|!PREABILITY:1,CATEGORY=Special Ability,TYPE.WizardSummonFamiliar CAST:3,1 CAST:5,3 KNOWN:4,2
      2 CAST:4,2 CAST:6,4 KNOWN:5,2
      3 CAST:4,2,1 CAST:6,5 KNOWN:5,3
      4 CAST:4,3,2 CAST:6,6,3 KNOWN:6,3,1
      5 CAST:4,3,2,1 CAST:6,6,4 KNOWN:6,4,2
      6 CAST:4,3,3,2 CAST:6,6,5,3 KNOWN:7,4,2,1
      7 CAST:4,4,3,2,1 CAST:6,6,6,4 KNOWN:7,5,3,2
      8 CAST:4,4,3,3,2 CAST:6,6,6,5,3 KNOWN:8,5,3,2,1
      9 CAST:4,4,4,3,2,1 CAST:6,6,6,6,4 KNOWN:8,5,4,3,2
      10 CAST:4,4,4,3,3,2 CAST:6,6,6,6,5,3 KNOWN:9,5,4,3,2,1
      11 CAST:4,4,4,4,3,2,1 CAST:6,6,6,6,6,4 KNOWN:9,5,5,4,3,2
      12 CAST:4,4,4,4,3,3,2 CAST:6,6,6,6,6,5,3 KNOWN:9,5,5,4,3,2,1
      13 CAST:4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,3,2
      14 CAST:4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,3,2,1
      15 CAST:4,4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,2
      16 CAST:4,4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,2,1
      17 CAST:4,4,4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,2
      18 CAST:4,4,4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,3,2,1
      19 CAST:4,4,4,4,4,4,4,4,3,3 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2
      20 CAST:4,4,4,4,4,4,4,4,4,4 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3
      23 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      26 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      29 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      32 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      35 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      38 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      41 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      44 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      47 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      50 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      53 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      56 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      59 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      62 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      65 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      68 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      71 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      74 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      77 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      80 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      83 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      86 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      89 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      92 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      95 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
      98 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
    • Andrew Maitland
      Hi, Uhg, not the way to do it my friend. You have two CAST tags and KNOWN. You can t combine a KNOWN and a Memorize class like that. Choose ONE or the OTHER
      Message 2 of 11 , Jan 15, 2011
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        Hi,

        Uhg, not the way to do it my friend.

        You have two CAST tags and KNOWN. You can't combine a KNOWN and a Memorize class like that.

        Choose ONE or the OTHER and then to get the Spell Progression for the Other use:

        Personally, I'd have the Sorcerer set up, and then use this:


        ADD:SPELLCASTER|Wizard

        for each level

        Remove the SPELLLIST:2|Wizard|Sorcerer
        and make it

        SPELLLIST:1|Sorcerer

        Remove Memorize tag.

        That should get you moving in the correct direction.

        On 1/15/2011 2:24 PM, Toras wrote:
        > I'm currently working on coding some of the Gestalt classes from the boook Unearthed Arcana and while working on the Sorcerer/Wizard class ran into a problem where I can select the sorcerer half of the spells but now the wizard half. With this class combination I should be albe to have the character have a roster of known spells, as well as use a spellbook like a normal wizard. Below is the class as it is currently laid out. Any help would be appreciated.
        >
        > CLASS:Mageborn ABB:MgB CSKILL:Bluff|Concentration|TYPE.Craft|Decipher Script|TYPE.Knowledge|TYPE.Profession|Spellcraft HD:4 KEY:Mageborn MAXLEVEL:NOLIMIT MEMORIZE:YES MODTOSKILLS:YES NAMEISPI:NO OUTPUTNAME:Mageborn SOURCELONG:Revised (v.3.5) System Reference Document SOURCEPAGE:ClassesII.rtf SOURCESHORT:RSRD SOURCEWEB:http://www.wizards.com/default.asp?x=d20/article/srd35 SPELLBOOK:YES SPELLLIST:2|Sorcerer|Wizard SPELLSTAT:CHA SPELLTYPE:Arcane STARTSKILLPTS:2 TYPE:Gestalt.Custom VISIBLE:YES
        > 0 BONUS:CASTERLEVEL|SORCERER|CL BONUS:CHECKS|BASE.Fortitude,BASE.Reflex|CL/3 BONUS:CHECKS|BASE.Will|CL/2+2 BONUS:COMBAT|BAB|CL/2|TYPE=BASE.REPLACE
        > 1 BONUS:VAR|FMLEVEL|CL ABILITY:Special Ability|AUTOMATIC|Summon Familiar|!PREABILITY:1,CATEGORY=Special Ability,TYPE.WizardSummonFamiliar CAST:3,1 CAST:5,3 KNOWN:4,2
        > 2 CAST:4,2 CAST:6,4 KNOWN:5,2
        > 3 CAST:4,2,1 CAST:6,5 KNOWN:5,3
        > 4 CAST:4,3,2 CAST:6,6,3 KNOWN:6,3,1
        > 5 CAST:4,3,2,1 CAST:6,6,4 KNOWN:6,4,2
        > 6 CAST:4,3,3,2 CAST:6,6,5,3 KNOWN:7,4,2,1
        > 7 CAST:4,4,3,2,1 CAST:6,6,6,4 KNOWN:7,5,3,2
        > 8 CAST:4,4,3,3,2 CAST:6,6,6,5,3 KNOWN:8,5,3,2,1
        > 9 CAST:4,4,4,3,2,1 CAST:6,6,6,6,4 KNOWN:8,5,4,3,2
        > 10 CAST:4,4,4,3,3,2 CAST:6,6,6,6,5,3 KNOWN:9,5,4,3,2,1
        > 11 CAST:4,4,4,4,3,2,1 CAST:6,6,6,6,6,4 KNOWN:9,5,5,4,3,2
        > 12 CAST:4,4,4,4,3,3,2 CAST:6,6,6,6,6,5,3 KNOWN:9,5,5,4,3,2,1
        > 13 CAST:4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,3,2
        > 14 CAST:4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,3,2,1
        > 15 CAST:4,4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,2
        > 16 CAST:4,4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,2,1
        > 17 CAST:4,4,4,4,4,4,4,3,2,1 CAST:6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,2
        > 18 CAST:4,4,4,4,4,4,4,3,3,2 CAST:6,6,6,6,6,6,6,6,5,3 KNOWN:9,5,5,4,4,4,3,3,2,1
        > 19 CAST:4,4,4,4,4,4,4,4,3,3 CAST:6,6,6,6,6,6,6,6,6,4 KNOWN:9,5,5,4,4,4,3,3,3,2
        > 20 CAST:4,4,4,4,4,4,4,4,4,4 CAST:6,6,6,6,6,6,6,6,6,6 KNOWN:9,5,5,4,4,4,3,3,3,3
        > 23 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 26 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 29 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 32 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 35 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 38 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 41 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 44 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 47 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 50 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 53 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 56 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 59 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 62 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 65 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 68 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 71 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 74 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 77 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 80 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 83 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 86 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 89 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 92 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 95 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        > 98 BONUS:ABILITYPOOL|EPIC SORCERER FEAT|1 BONUS:ABILITYPOOL|EPIC WIZARD FEAT|1
        >
        >
        >
        >
        >
        > ------------------------------------
        >
        > Yahoo! Groups Links
        >
        >
        >
        >

        --
        Andrew Maitland (LegacyKing)
        Admin Silverback - PCGen Board of Directors
        Data 2nd, Docs Tamarin, OS Lemur
        Unique Title "Quick-Silverback Tracker Monkey"
        Unique Title "The Torturer of PCGen"


        [Non-text portions of this message have been removed]
      • Toras
        Thanks Andrew worked like a treat.
        Message 3 of 11 , Jan 15, 2011
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          Thanks Andrew worked like a treat.

          --- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland <drew0500@...> wrote:
          >
          > Hi,
          >
          > Uhg, not the way to do it my friend.
          >
          > You have two CAST tags and KNOWN. You can't combine a KNOWN and a Memorize class like that.
          >
          > Choose ONE or the OTHER and then to get the Spell Progression for the Other use:
          >
          > Personally, I'd have the Sorcerer set up, and then use this:
          >
          >
          > ADD:SPELLCASTER|Wizard
          >
          > for each level
          >
          > Remove the SPELLLIST:2|Wizard|Sorcerer
          > and make it
          >
          > SPELLLIST:1|Sorcerer
          >
          > Remove Memorize tag.
          >
          > That should get you moving in the correct direction.
          >
          >
          > --
          > Andrew Maitland (LegacyKing)
          > Admin Silverback - PCGen Board of Directors
          > Data 2nd, Docs Tamarin, OS Lemur
          > Unique Title "Quick-Silverback Tracker Monkey"
          > Unique Title "The Torturer of PCGen"
          >
          >
          > [Non-text portions of this message have been removed]
        • Andrew Wardell
          When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and Kingmaker data sets, none of the Campaign Traits show up on the Traits tab. Am I missing
          Message 4 of 11 , Jan 16, 2011
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            When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and Kingmaker
            data sets, none of the Campaign Traits show up on the Traits tab.



            Am I missing something?







            [Non-text portions of this message have been removed]
          • Andrew Maitland
            Hi, Looks like campaign traits were set up to be different. I m going to have to dig deeper to understand why this was done. ... -- Andrew Maitland
            Message 5 of 11 , Jan 16, 2011
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              Hi,

              Looks like campaign traits were set up to be different. I'm going to have to dig deeper to
              understand why this was done.


              On 1/16/2011 6:16 AM, Andrew Wardell wrote:
              > When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and Kingmaker
              > data sets, none of the Campaign Traits show up on the Traits tab.
              >
              >
              >
              > Am I missing something?
              >
              >
              >
              >
              >
              >
              >
              > [Non-text portions of this message have been removed]
              >
              >
              >
              > ------------------------------------
              >
              > Yahoo! Groups Links
              >
              >
              >
              >

              --
              Andrew Maitland (LegacyKing)
              Admin Silverback - PCGen Board of Directors
              Data 2nd, Docs Tamarin, OS Lemur
              Unique Title "Quick-Silverback Tracker Monkey"
              Unique Title "The Torturer of PCGen"


              [Non-text portions of this message have been removed]
            • Martijn Verburg
              Hi Andrew, Any luck with this? K ... [Non-text portions of this message have been removed]
              Message 6 of 11 , Jan 24, 2011
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                Hi Andrew,

                Any luck with this?

                K

                On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland <drew0500@...> wrote:

                >
                >
                > Hi,
                >
                > Looks like campaign traits were set up to be different. I'm going to have
                > to dig deeper to
                > understand why this was done.
                >
                >
                > On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                > > When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                > Kingmaker
                > > data sets, none of the Campaign Traits show up on the Traits tab.
                > >
                > >
                > >
                > > Am I missing something?
                > >
                > >
                > >
                > >
                > >
                > >
                > >
                > > [Non-text portions of this message have been removed]
                > >
                > >
                > >
                > > ------------------------------------
                > >
                > > Yahoo! Groups Links
                > >
                > >
                > >
                > >
                >
                > --
                > Andrew Maitland (LegacyKing)
                > Admin Silverback - PCGen Board of Directors
                > Data 2nd, Docs Tamarin, OS Lemur
                > Unique Title "Quick-Silverback Tracker Monkey"
                > Unique Title "The Torturer of PCGen"
                >
                >
                > [Non-text portions of this message have been removed]
                >
                >
                >


                [Non-text portions of this message have been removed]
              • Andrew Maitland
                Hi, This was set up differently, but I didn t set it up this way, Stefan did, and I m not certain what the rationale was... Before changing something, I d like
                Message 7 of 11 , Jan 24, 2011
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                  Hi,

                  This was set up differently, but I didn't set it up this way, Stefan did, and I'm not certain what
                  the rationale was... Before changing something, I'd like to know what the reasoning was. Alternate
                  rules, errata, etc.

                  Since I obviously don't have all that much free time to chase this one down, can someone with a fair
                  understanding of the rules break it down for me... How many traits do you get, and what are the
                  restrictions in obtaining them?

                  I know you can only have one of each "group".

                  The fix is fairly easy, but again, knowing why so I'm not messing it up and fixing it again would be
                  nice. ;)


                  On 1/24/2011 2:07 PM, Martijn Verburg wrote:
                  > Hi Andrew,
                  >
                  > Any luck with this?
                  >
                  > K
                  >
                  > On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...> wrote:
                  >
                  >>
                  >> Hi,
                  >>
                  >> Looks like campaign traits were set up to be different. I'm going to have
                  >> to dig deeper to
                  >> understand why this was done.
                  >>
                  >>
                  >> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                  >>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                  >> Kingmaker
                  >>> data sets, none of the Campaign Traits show up on the Traits tab.
                  >>>
                  >>>
                  >>>
                  >>> Am I missing something?
                  >>>
                  >>>
                  >>>
                  >>>
                  >>>
                  >>>
                  >>>
                  >>> [Non-text portions of this message have been removed]
                  >>>
                  >>>
                  >>>
                  >>> ------------------------------------
                  >>>
                  >>> Yahoo! Groups Links
                  >>>
                  >>>
                  >>>
                  >>>
                  >> --
                  >> Andrew Maitland (LegacyKing)
                  >> Admin Silverback - PCGen Board of Directors
                  >> Data 2nd, Docs Tamarin, OS Lemur
                  >> Unique Title "Quick-Silverback Tracker Monkey"
                  >> Unique Title "The Torturer of PCGen"
                  >>
                  >>
                  >> [Non-text portions of this message have been removed]
                  >>
                  >>
                  >>
                  >
                  > [Non-text portions of this message have been removed]
                  >
                  >
                  >
                  > ------------------------------------
                  >
                  > Yahoo! Groups Links
                  >
                  >
                  >
                  >

                  --
                  Andrew Maitland (LegacyKing)
                  Admin Silverback - PCGen Board of Directors
                  Data 2nd, Docs Tamarin, OS Lemur
                  Unique Title "Quick-Silverback Tracker Monkey"
                  Unique Title "The Torturer of PCGen"


                  [Non-text portions of this message have been removed]
                • Stefan Radermacher
                  Campaign traits in PCGen were originally set up as their own ability category to enforce the rule that one of the traits selected by a character in a campaign
                  Message 8 of 11 , Jan 24, 2011
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                    Campaign traits in PCGen were originally set up as their own ability
                    category to enforce the rule that one of the traits selected by a
                    character in a campaign that uses them is one of them (see below).

                    However, it makes sense to allow a character to take a "normal" trait
                    instead, maybe because the character was created much later than at the
                    start of the campaign, at a time when the original traits no longer make
                    sense. Usually campaign traits are designed to involve the character in
                    the circumstances at the beginning of the campaign, and in later
                    adventures these circumstances quite possibly are no longer relevant.
                    Thus, it may make no sense to force a newly introduced character to take
                    a background trait only relevant to a part of the campaign that
                    character never had a part in.

                    Because of this rationale I intended to remove the ability category for
                    campaign traits and lump them together with all the other traits, of
                    course with their own type. I'm not sure how much of this was carried
                    out across the datasets. I will go over all of the relevant sets
                    tomorrow and implement this correctly.

                    Regarding the rules: there are various categories of traits: combat,
                    faith, magic, social, race, religion, regional, equipment, and campaign.
                    (I may have forgotten a type possibly). When using the traits rules, a
                    PC (and only a PC) gets to select two traits, which must be from
                    different categories. A character can take the Additional Traits feat
                    (once only) and gain two more traits, which must be from other
                    categories than any of his other traits. At no time can a character
                    possess two traits that are from the same category.

                    In campaigns that make use of campaign traits (such as Paizo's adventure
                    path campaigns) one of the character's traits must be chosen from that
                    campaign's campaign traits, which are presented in the respective
                    Player's Guide PDF. As stated above, this may not make sense for a
                    character introduced later into a running campaign.

                    Regards,
                    Stefan.

                    On 24.01.2011 23:15, Andrew Maitland wrote:
                    > Hi,
                    >
                    > This was set up differently, but I didn't set it up this way, Stefan did, and I'm not certain what
                    > the rationale was... Before changing something, I'd like to know what the reasoning was. Alternate
                    > rules, errata, etc.
                    >
                    > Since I obviously don't have all that much free time to chase this one down, can someone with a fair
                    > understanding of the rules break it down for me... How many traits do you get, and what are the
                    > restrictions in obtaining them?
                    >
                    > I know you can only have one of each "group".
                    >
                    > The fix is fairly easy, but again, knowing why so I'm not messing it up and fixing it again would be
                    > nice. ;)
                    >
                    >
                    > On 1/24/2011 2:07 PM, Martijn Verburg wrote:
                    >> Hi Andrew,
                    >>
                    >> Any luck with this?
                    >>
                    >> K
                    >>
                    >> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...> wrote:
                    >>
                    >>>
                    >>> Hi,
                    >>>
                    >>> Looks like campaign traits were set up to be different. I'm going to have
                    >>> to dig deeper to
                    >>> understand why this was done.
                    >>>
                    >>>
                    >>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                    >>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                    >>> Kingmaker
                    >>>> data sets, none of the Campaign Traits show up on the Traits tab.
                    >>>>
                    >>>>
                    >>>>
                    >>>> Am I missing something?
                    >>>>
                    >>>>
                    >>>>
                    >>>>
                    >>>>
                    >>>>
                    >>>>
                    >>>> [Non-text portions of this message have been removed]
                    >>>>
                    >>>>
                    >>>>
                    >>>> ------------------------------------
                    >>>>
                    >>>> Yahoo! Groups Links
                    >>>>
                    >>>>
                    >>>>
                    >>>>
                    >>> --
                    >>> Andrew Maitland (LegacyKing)
                    >>> Admin Silverback - PCGen Board of Directors
                    >>> Data 2nd, Docs Tamarin, OS Lemur
                    >>> Unique Title "Quick-Silverback Tracker Monkey"
                    >>> Unique Title "The Torturer of PCGen"
                    >>>
                    >>>
                    >>> [Non-text portions of this message have been removed]
                    >>>
                    >>>
                    >>>
                    >>
                    >> [Non-text portions of this message have been removed]
                    >>
                    >>
                    >>
                    >> ------------------------------------
                    >>
                    >> Yahoo! Groups Links
                    >>
                    >>
                    >>
                    >>
                    >
                  • Martijn Verburg
                    Hi all, Was this resolved? K On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher
                    Message 9 of 11 , Feb 16, 2011
                    • 0 Attachment
                      Hi all,

                      Was this resolved?

                      K

                      On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
                      radermacher@...> wrote:

                      >
                      >
                      > Campaign traits in PCGen were originally set up as their own ability
                      > category to enforce the rule that one of the traits selected by a
                      > character in a campaign that uses them is one of them (see below).
                      >
                      > However, it makes sense to allow a character to take a "normal" trait
                      > instead, maybe because the character was created much later than at the
                      > start of the campaign, at a time when the original traits no longer make
                      > sense. Usually campaign traits are designed to involve the character in
                      > the circumstances at the beginning of the campaign, and in later
                      > adventures these circumstances quite possibly are no longer relevant.
                      > Thus, it may make no sense to force a newly introduced character to take
                      > a background trait only relevant to a part of the campaign that
                      > character never had a part in.
                      >
                      > Because of this rationale I intended to remove the ability category for
                      > campaign traits and lump them together with all the other traits, of
                      > course with their own type. I'm not sure how much of this was carried
                      > out across the datasets. I will go over all of the relevant sets
                      > tomorrow and implement this correctly.
                      >
                      > Regarding the rules: there are various categories of traits: combat,
                      > faith, magic, social, race, religion, regional, equipment, and campaign.
                      > (I may have forgotten a type possibly). When using the traits rules, a
                      > PC (and only a PC) gets to select two traits, which must be from
                      > different categories. A character can take the Additional Traits feat
                      > (once only) and gain two more traits, which must be from other
                      > categories than any of his other traits. At no time can a character
                      > possess two traits that are from the same category.
                      >
                      > In campaigns that make use of campaign traits (such as Paizo's adventure
                      > path campaigns) one of the character's traits must be chosen from that
                      > campaign's campaign traits, which are presented in the respective
                      > Player's Guide PDF. As stated above, this may not make sense for a
                      > character introduced later into a running campaign.
                      >
                      > Regards,
                      > Stefan.
                      >
                      >
                      > On 24.01.2011 23:15, Andrew Maitland wrote:
                      > > Hi,
                      > >
                      > > This was set up differently, but I didn't set it up this way, Stefan did,
                      > and I'm not certain what
                      > > the rationale was... Before changing something, I'd like to know what the
                      > reasoning was. Alternate
                      > > rules, errata, etc.
                      > >
                      > > Since I obviously don't have all that much free time to chase this one
                      > down, can someone with a fair
                      > > understanding of the rules break it down for me... How many traits do you
                      > get, and what are the
                      > > restrictions in obtaining them?
                      > >
                      > > I know you can only have one of each "group".
                      > >
                      > > The fix is fairly easy, but again, knowing why so I'm not messing it up
                      > and fixing it again would be
                      > > nice. ;)
                      > >
                      > >
                      > > On 1/24/2011 2:07 PM, Martijn Verburg wrote:
                      > >> Hi Andrew,
                      > >>
                      > >> Any luck with this?
                      > >>
                      > >> K
                      > >>
                      > >> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
                      > wrote:
                      > >>
                      > >>>
                      > >>> Hi,
                      > >>>
                      > >>> Looks like campaign traits were set up to be different. I'm going to
                      > have
                      > >>> to dig deeper to
                      > >>> understand why this was done.
                      > >>>
                      > >>>
                      > >>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                      > >>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                      > >>> Kingmaker
                      > >>>> data sets, none of the Campaign Traits show up on the Traits tab.
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>> Am I missing something?
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>> [Non-text portions of this message have been removed]
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>> ------------------------------------
                      > >>>>
                      > >>>> Yahoo! Groups Links
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>>>
                      > >>> --
                      > >>> Andrew Maitland (LegacyKing)
                      > >>> Admin Silverback - PCGen Board of Directors
                      > >>> Data 2nd, Docs Tamarin, OS Lemur
                      > >>> Unique Title "Quick-Silverback Tracker Monkey"
                      > >>> Unique Title "The Torturer of PCGen"
                      > >>>
                      > >>>
                      > >>> [Non-text portions of this message have been removed]
                      > >>>
                      > >>>
                      > >>>
                      > >>
                      > >> [Non-text portions of this message have been removed]
                      > >>
                      > >>
                      > >>
                      > >> ------------------------------------
                      > >>
                      > >> Yahoo! Groups Links
                      > >>
                      > >>
                      > >>
                      > >>
                      > >
                      >
                      >
                      >


                      [Non-text portions of this message have been removed]
                    • Martijn Verburg
                      *Bump* :) ... [Non-text portions of this message have been removed]
                      Message 10 of 11 , Aug 5, 2011
                      • 0 Attachment
                        *Bump* :)

                        On 16 February 2011 15:45, Martijn Verburg <martijnverburg@...> wrote:

                        > Hi all,
                        >
                        > Was this resolved?
                        >
                        > K
                        >
                        >
                        > On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
                        > radermacher@...> wrote:
                        >
                        >>
                        >>
                        >> Campaign traits in PCGen were originally set up as their own ability
                        >> category to enforce the rule that one of the traits selected by a
                        >> character in a campaign that uses them is one of them (see below).
                        >>
                        >> However, it makes sense to allow a character to take a "normal" trait
                        >> instead, maybe because the character was created much later than at the
                        >> start of the campaign, at a time when the original traits no longer make
                        >> sense. Usually campaign traits are designed to involve the character in
                        >> the circumstances at the beginning of the campaign, and in later
                        >> adventures these circumstances quite possibly are no longer relevant.
                        >> Thus, it may make no sense to force a newly introduced character to take
                        >> a background trait only relevant to a part of the campaign that
                        >> character never had a part in.
                        >>
                        >> Because of this rationale I intended to remove the ability category for
                        >> campaign traits and lump them together with all the other traits, of
                        >> course with their own type. I'm not sure how much of this was carried
                        >> out across the datasets. I will go over all of the relevant sets
                        >> tomorrow and implement this correctly.
                        >>
                        >> Regarding the rules: there are various categories of traits: combat,
                        >> faith, magic, social, race, religion, regional, equipment, and campaign.
                        >> (I may have forgotten a type possibly). When using the traits rules, a
                        >> PC (and only a PC) gets to select two traits, which must be from
                        >> different categories. A character can take the Additional Traits feat
                        >> (once only) and gain two more traits, which must be from other
                        >> categories than any of his other traits. At no time can a character
                        >> possess two traits that are from the same category.
                        >>
                        >> In campaigns that make use of campaign traits (such as Paizo's adventure
                        >> path campaigns) one of the character's traits must be chosen from that
                        >> campaign's campaign traits, which are presented in the respective
                        >> Player's Guide PDF. As stated above, this may not make sense for a
                        >> character introduced later into a running campaign.
                        >>
                        >> Regards,
                        >> Stefan.
                        >>
                        >>
                        >> On 24.01.2011 23:15, Andrew Maitland wrote:
                        >> > Hi,
                        >> >
                        >> > This was set up differently, but I didn't set it up this way, Stefan
                        >> did, and I'm not certain what
                        >> > the rationale was... Before changing something, I'd like to know what
                        >> the reasoning was. Alternate
                        >> > rules, errata, etc.
                        >> >
                        >> > Since I obviously don't have all that much free time to chase this one
                        >> down, can someone with a fair
                        >> > understanding of the rules break it down for me... How many traits do
                        >> you get, and what are the
                        >> > restrictions in obtaining them?
                        >> >
                        >> > I know you can only have one of each "group".
                        >> >
                        >> > The fix is fairly easy, but again, knowing why so I'm not messing it up
                        >> and fixing it again would be
                        >> > nice. ;)
                        >> >
                        >> >
                        >> > On 1/24/2011 2:07 PM, Martijn Verburg wrote:
                        >> >> Hi Andrew,
                        >> >>
                        >> >> Any luck with this?
                        >> >>
                        >> >> K
                        >> >>
                        >> >> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
                        >> wrote:
                        >> >>
                        >> >>>
                        >> >>> Hi,
                        >> >>>
                        >> >>> Looks like campaign traits were set up to be different. I'm going to
                        >> have
                        >> >>> to dig deeper to
                        >> >>> understand why this was done.
                        >> >>>
                        >> >>>
                        >> >>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                        >> >>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                        >> >>> Kingmaker
                        >> >>>> data sets, none of the Campaign Traits show up on the Traits tab.
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>> Am I missing something?
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>> [Non-text portions of this message have been removed]
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>> ------------------------------------
                        >> >>>>
                        >> >>>> Yahoo! Groups Links
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>>>
                        >> >>> --
                        >> >>> Andrew Maitland (LegacyKing)
                        >> >>> Admin Silverback - PCGen Board of Directors
                        >> >>> Data 2nd, Docs Tamarin, OS Lemur
                        >> >>> Unique Title "Quick-Silverback Tracker Monkey"
                        >> >>> Unique Title "The Torturer of PCGen"
                        >> >>>
                        >> >>>
                        >> >>> [Non-text portions of this message have been removed]
                        >> >>>
                        >> >>>
                        >> >>>
                        >> >>
                        >> >> [Non-text portions of this message have been removed]
                        >> >>
                        >> >>
                        >> >>
                        >> >> ------------------------------------
                        >> >>
                        >> >> Yahoo! Groups Links
                        >> >>
                        >> >>
                        >> >>
                        >> >>
                        >> >
                        >>
                        >>
                        >>
                        >
                        >


                        [Non-text portions of this message have been removed]
                      • Stefan Radermacher
                        Yes, this has been implemented as of SVN revision 15145, back in June. Regards, Stefan.
                        Message 11 of 11 , Aug 5, 2011
                        • 0 Attachment
                          Yes, this has been implemented as of SVN revision 15145, back in June.

                          Regards,
                          Stefan.

                          On 05.08.2011 13:01, Martijn Verburg wrote:
                          > *Bump* :)
                          >
                          > On 16 February 2011 15:45, Martijn Verburg <martijnverburg@...> wrote:
                          >
                          >> Hi all,
                          >>
                          >> Was this resolved?
                          >>
                          >> K
                          >>
                          >>
                          >> On Mon, Jan 24, 2011 at 10:44 PM, Stefan Radermacher <
                          >> radermacher@...> wrote:
                          >>
                          >>>
                          >>>
                          >>> Campaign traits in PCGen were originally set up as their own ability
                          >>> category to enforce the rule that one of the traits selected by a
                          >>> character in a campaign that uses them is one of them (see below).
                          >>>
                          >>> However, it makes sense to allow a character to take a "normal" trait
                          >>> instead, maybe because the character was created much later than at the
                          >>> start of the campaign, at a time when the original traits no longer make
                          >>> sense. Usually campaign traits are designed to involve the character in
                          >>> the circumstances at the beginning of the campaign, and in later
                          >>> adventures these circumstances quite possibly are no longer relevant.
                          >>> Thus, it may make no sense to force a newly introduced character to take
                          >>> a background trait only relevant to a part of the campaign that
                          >>> character never had a part in.
                          >>>
                          >>> Because of this rationale I intended to remove the ability category for
                          >>> campaign traits and lump them together with all the other traits, of
                          >>> course with their own type. I'm not sure how much of this was carried
                          >>> out across the datasets. I will go over all of the relevant sets
                          >>> tomorrow and implement this correctly.
                          >>>
                          >>> Regarding the rules: there are various categories of traits: combat,
                          >>> faith, magic, social, race, religion, regional, equipment, and campaign.
                          >>> (I may have forgotten a type possibly). When using the traits rules, a
                          >>> PC (and only a PC) gets to select two traits, which must be from
                          >>> different categories. A character can take the Additional Traits feat
                          >>> (once only) and gain two more traits, which must be from other
                          >>> categories than any of his other traits. At no time can a character
                          >>> possess two traits that are from the same category.
                          >>>
                          >>> In campaigns that make use of campaign traits (such as Paizo's adventure
                          >>> path campaigns) one of the character's traits must be chosen from that
                          >>> campaign's campaign traits, which are presented in the respective
                          >>> Player's Guide PDF. As stated above, this may not make sense for a
                          >>> character introduced later into a running campaign.
                          >>>
                          >>> Regards,
                          >>> Stefan.
                          >>>
                          >>>
                          >>> On 24.01.2011 23:15, Andrew Maitland wrote:
                          >>>> Hi,
                          >>>>
                          >>>> This was set up differently, but I didn't set it up this way, Stefan
                          >>> did, and I'm not certain what
                          >>>> the rationale was... Before changing something, I'd like to know what
                          >>> the reasoning was. Alternate
                          >>>> rules, errata, etc.
                          >>>>
                          >>>> Since I obviously don't have all that much free time to chase this one
                          >>> down, can someone with a fair
                          >>>> understanding of the rules break it down for me... How many traits do
                          >>> you get, and what are the
                          >>>> restrictions in obtaining them?
                          >>>>
                          >>>> I know you can only have one of each "group".
                          >>>>
                          >>>> The fix is fairly easy, but again, knowing why so I'm not messing it up
                          >>> and fixing it again would be
                          >>>> nice. ;)
                          >>>>
                          >>>>
                          >>>> On 1/24/2011 2:07 PM, Martijn Verburg wrote:
                          >>>>> Hi Andrew,
                          >>>>>
                          >>>>> Any luck with this?
                          >>>>>
                          >>>>> K
                          >>>>>
                          >>>>> On Sun, Jan 16, 2011 at 5:39 PM, Andrew Maitland<drew0500@...>
                          >>> wrote:
                          >>>>>
                          >>>>>>
                          >>>>>> Hi,
                          >>>>>>
                          >>>>>> Looks like campaign traits were set up to be different. I'm going to
                          >>> have
                          >>>>>> to dig deeper to
                          >>>>>> understand why this was done.
                          >>>>>>
                          >>>>>>
                          >>>>>> On 1/16/2011 6:16 AM, Andrew Wardell wrote:
                          >>>>>>> When I load the Core Rulebook, APG, Bestiary, Bonus Bestiary and
                          >>>>>> Kingmaker
                          >>>>>>> data sets, none of the Campaign Traits show up on the Traits tab.
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>> Am I missing something?
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>> [Non-text portions of this message have been removed]
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>> ------------------------------------
                          >>>>>>>
                          >>>>>>> Yahoo! Groups Links
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>>>
                          >>>>>> --
                          >>>>>> Andrew Maitland (LegacyKing)
                          >>>>>> Admin Silverback - PCGen Board of Directors
                          >>>>>> Data 2nd, Docs Tamarin, OS Lemur
                          >>>>>> Unique Title "Quick-Silverback Tracker Monkey"
                          >>>>>> Unique Title "The Torturer of PCGen"
                          >>>>>>
                          >>>>>>
                          >>>>>> [Non-text portions of this message have been removed]
                          >>>>>>
                          >>>>>>
                          >>>>>>
                          >>>>>
                          >>>>> [Non-text portions of this message have been removed]
                          >>>>>
                          >>>>>
                          >>>>>
                          >>>>> ------------------------------------
                          >>>>>
                          >>>>> Yahoo! Groups Links
                          >>>>>
                          >>>>>
                          >>>>>
                          >>>>>
                          >>>>
                          >>>
                          >>>
                          >>>
                          >>
                          >>
                          >
                          >
                          > [Non-text portions of this message have been removed]
                          >
                          >
                          >
                          > ------------------------------------
                          >
                          > Yahoo! Groups Links
                          >
                          >
                          >
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