Re: pcgen's RSRD Skeleton template does not conform to rules
- Meh. Ah well. I'll have to continue hand-evaluating skeletons then.
--- In PCGenListFileHelp@yahoogroups.com, Eddy Anthony <eddyba@...> wrote:
> pshipley@... scribed:
> > The RSRD Skeleton template *should* do the following things (amongst others):
> > - Drop any hit dice gained from class levels (to a minimum of 1)
> > - Lose all special attacks
> > - No skills (i.e. all skills set to 0)
> > - Lose all feats
> > - Lose ability to advance by class level
> > The 5.16.2 RSRD skeleton in pcgen does none of these things (though it does do
> > some of the other template changes). I assume this is because they are really
> > hard in pcgen - could one of the experts offer an opinion on whether any are
> > actually possible??
> > Thanks in anticipation!
> Your assumption is correct, none of these things are currently possible to
> implement via a template. These are known limitations and there are open
> feature requests to address them. As a user you could do some of these
> things manually in the GUI, the only way to fully implement the template now
> is to create a custom race for any race you need a skeleton version of which
> we have done for a small number of races.
> ~ Eddy Anthony (MoSaT)
> ~ PCGen Data, Docs & Tracker Chimp
> ~ Outputsheet Tamarin & Mac build guru