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Re: pcgen's RSRD Skeleton template does not conform to rules

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  • pshipley@ymail.com
    Meh. Ah well. I ll have to continue hand-evaluating skeletons then. Thanks Eddy.
    Message 1 of 3 , Feb 21, 2010
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      Meh. Ah well. I'll have to continue hand-evaluating skeletons then.

      Thanks Eddy.

      --- In PCGenListFileHelp@yahoogroups.com, Eddy Anthony <eddyba@...> wrote:
      >
      > pshipley@... scribed:
      >
      > > The RSRD Skeleton template *should* do the following things (amongst others):
      > >
      > > - Drop any hit dice gained from class levels (to a minimum of 1)
      > > - Lose all special attacks
      > > - No skills (i.e. all skills set to 0)
      > > - Lose all feats
      > > - Lose ability to advance by class level
      > >
      > > The 5.16.2 RSRD skeleton in pcgen does none of these things (though it does do
      > > some of the other template changes). I assume this is because they are really
      > > hard in pcgen - could one of the experts offer an opinion on whether any are
      > > actually possible??
      > >
      > > Thanks in anticipation!
      >
      > Your assumption is correct, none of these things are currently possible to
      > implement via a template. These are known limitations and there are open
      > feature requests to address them. As a user you could do some of these
      > things manually in the GUI, the only way to fully implement the template now
      > is to create a custom race for any race you need a skeleton version of which
      > we have done for a small number of races.
      > --
      > ~ Eddy Anthony (MoSaT)
      > ~ PCGen Data, Docs & Tracker Chimp
      > ~ Outputsheet Tamarin & Mac build guru
      >
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