Re: [PCGenListFileHelp] [PCGen 5.16] Skillcost - what is the correct way?
I believe those two lines are correct - I'm using the same thing for a custom campaign myself without issue. Shouldn't require anything else. Now, the MAX skill ranks are still controlled elsewhere, all this does is change a Cross-Class Skill cost from 2 to 1. If you want the Cross-Class skills max to match the Class Skills you'll need to also change the values in the gamemode 'level' file.
From: riffraff_oger <oe.oe@...>
Sent: Tue, February 9, 2010 4:45:05 AM
Subject: [PCGenListFileHelp] [PCGen 5.16] Skillcost - what is the correct way?
I wonder what the correct way is to tell PCGen v5.16 how many skill points one rank in a class skill or cross class skill costs.
I read some confusing entry (to me that is) in the wiki that there are some changes how to accomplish this.
I would use only two lines in the "miscinfo.lst" file:
Is that obsolete now? Should it work?
I try to tell PCGen that for both types of skills only a single point is required buy one rank.
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