Re: [PCGenListFileHelp] Help understanding the KEY tag
KEY allows you to give the item a unique name but allowing it to display
the same name. Masterwork is a great example - it has different effects
based on the item it's applied to and it's cost is also different.
Key isn't necessary if the item in question is just one standard cost
and no effects change. Just a back ground detail... the item name is
it's KEY unless you use KEY in the item in question.
Foobar <> TYPE:Item
Barbar <> KEY:FooBar <> TYPE:Item
Both of those are using the 'same' KEY name. You'd get a duplicate
Barbar <> KEY:Foo1
Barbar <> KEY:Foo2
Barbar <> KEY:Bar1
All three items are different cause the KEY is different. You'll see
three 'Barbar' but to reference them, you'd need to use the Key Name.
Hope that helps.
Andrew Maitland (LegacyKing)
Admin Silverback, PCGen Board of Directors
Data Chimp, Docs Tamarin
Unique Title "Quick-Silverback Tracker Monkey"
> I am currently trying to code some weaponmaking and weapon-enhancing materials, but I am having trouble understanding how to put the KEY tag in.
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