Re: .lst help or PCGen settings help...not sure which
- OK, I added the KIT line to the race entry. And nothing changed.
However, now when I load the source material containing my custom
data, the Load Data Files window is showing a couple of errors:
SEVERE Error parsing file <my default monster kit.lst> line <x>:null
I'm getting this error for every odd line number starting with line
3...so, line 3, 5, 7, 9...etc
I've created a folder called Dennis Loyer in the LST Trouble folder
that contains both the race.lst and the default monster kit.lst I
Not sure what I did wrong, but I must have done something to get those
--- In PCGenListFileHelp@yahoogroups.com, Andrew Maitland
> Hi Dennis,
> dloyer4 wrote:
> > I've used PCGen as a player, but I'm new to using it as a GM. The
> > campaign I want to run has some custom details as well as uses
> > stuff in the core books that's not in the SRD, so I'm followingthe
> > classes in the documentation to hopefully learn how to modify thedata
> > for my own campaign. I'm starting out by creating a creature entryfor
> > the Displacer Beast as detailed in the D20 Modern Core Rule Book.moving
> > I had some issues with the first iteration as I described in an
> > earlier message...problems that would hopefully be solved by
> > away from a Default Monster Setting towards the Default MonsterKit
> > that is the preferred method to use now.is
> > That seems to have worked, but I'm running into something I think
> > odd behavior and I can't figure out if it's caused by my home-grown
> > .lst files or a preference setting in PCGen.custom
> > To test that all the data in my creature is correct, I load my
> > data, open GMGen, click on the encounter tab, add my newDefault
> > creature...the Displacer Beast in this case...and click on Start
> > Combat.
> > Two differences between the Default Monster Setting and the
> > Monster Kit are happeningI've
> > 1st, A number of pop-ups equaling the creatures monster level
> > appearing in sequence asking me to enter a random number. Once
> > gone through all the pop-ups a final pop-up appears saying I willnow
> > be returned to PCGen so that I can finalize my selectedcombatants.
> > This only happens when using the Default Monster Kit, when usingthe
> > Default Monster Setting, the Hit Points were figured automaticallyand
> > all I saw was the final pop-up taking me back to PCGendesire.
> That would be a setting for the HP. You can turn that off if you
> > 2nd, The Class skills for the creature are listed correctly, butno
> > ranks have been assigned. Instead, I have to spend skill pointslike I
> > would when creating a character. This also only occurred whenusing
> > the Default Monster Kit. When Using the Default Monster Setting,the
> > skill ranks were already assigned. The current behavior seems oddto
> > me since my .lst file clearly states what the skill ranks shouldbe.
> Let's make sure we have these steps:
> The Kit File needs to be applied to the monster
> The kit must have the skills with ranks assigned
> STARTPACK:Default Monster Beast
> SKILL:Climb <tab> RANK:3
> SKILL:Swim <tab> RANK:x
> Kit is where the behind the scenes magic happens, you can assign
> ranks, feats, abilities and even equipment using a kit.as
> If you have a Kit already set up, then you need to either add it, or
> have the race grab it.
> Kit button on the bar to add it manually or on the race line it is
> simple as 'KIT:1|Default Monster Kit'would
> Using the correct name in place of 'Default Monster Kit' - That
> be the startpack name you assign the kit in the kit file.because
> > The problem is, I don't know if these behaviors I'm seeing are
> > I'm missing some tags in either my .lst files, or if there's asetting
> > in PCGen that's changed. I can upload each .lst file if needed,so
> > they're not large, they only contain the data for the one creature
> > far.applied,
> Recap - 1st is a setting, 2nd is making sure the kit is being
> and you have it set up properly.
> > Any help or comments would be greatly appreciated.
> > Thanks,
> > Dennis
> Your welcome,
> > ------------------------------------
> > Yahoo! Groups Links
- Eddy Anthony scribed:
>>>> BONUS:LANG|BONUS|1|!PRETEMPLATE:MuteOpps, I totally posted the wrong link that last post, here is the tracker I
>>> I found out that this idea doesn't work, this tag seems to ignore PRE tags.
>> Please file a bug against that... it should work.
meant to reference:
[ 2670164 ] BONUS:LANG|BONUS|x ignores PRE tags
~ Eddy Anthony (MoSaT)
~ PCGen Board of Directors
~ Content Silverback, Chair Second